19 lines
		
	
	
		
			433 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			19 lines
		
	
	
		
			433 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  | #version 450 | ||
|  | 
 | ||
|  | #include "compiled.inc" | ||
|  | 
 | ||
|  | uniform sampler2D tex; | ||
|  | 
 | ||
|  | in vec2 texCoord; | ||
|  | out vec4 fragColor; | ||
|  | 
 | ||
|  | void main() { | ||
|  | 	fragColor.a = 0.01 * autoExposureSpeed; | ||
|  | 	fragColor.rgb = textureLod(tex, vec2(0.5, 0.5), 0.0).rgb + | ||
|  | 					textureLod(tex, vec2(0.2, 0.2), 0.0).rgb + | ||
|  | 					textureLod(tex, vec2(0.8, 0.2), 0.0).rgb + | ||
|  | 					textureLod(tex, vec2(0.2, 0.8), 0.0).rgb + | ||
|  | 					textureLod(tex, vec2(0.8, 0.8), 0.0).rgb; | ||
|  | 	fragColor.rgb /= 5.0; | ||
|  | } |