320 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			320 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
|  | package kha.math; | ||
|  | 
 | ||
|  | class FastMatrix4 { | ||
|  | 	static inline var width: Int = 4; | ||
|  | 	static inline var height: Int = 4; | ||
|  | 
 | ||
|  | 	public var _00: FastFloat; | ||
|  | 	public var _10: FastFloat; | ||
|  | 	public var _20: FastFloat; | ||
|  | 	public var _30: FastFloat; | ||
|  | 	public var _01: FastFloat; | ||
|  | 	public var _11: FastFloat; | ||
|  | 	public var _21: FastFloat; | ||
|  | 	public var _31: FastFloat; | ||
|  | 	public var _02: FastFloat; | ||
|  | 	public var _12: FastFloat; | ||
|  | 	public var _22: FastFloat; | ||
|  | 	public var _32: FastFloat; | ||
|  | 	public var _03: FastFloat; | ||
|  | 	public var _13: FastFloat; | ||
|  | 	public var _23: FastFloat; | ||
|  | 	public var _33: FastFloat; | ||
|  | 
 | ||
|  | 	public inline function new(_00: FastFloat, _10: FastFloat, _20: FastFloat, _30: FastFloat, _01: FastFloat, _11: FastFloat, _21: FastFloat, _31: FastFloat, | ||
|  | 			_02: FastFloat, _12: FastFloat, _22: FastFloat, _32: FastFloat, _03: FastFloat, _13: FastFloat, _23: FastFloat, _33: FastFloat) { | ||
|  | 		this._00 = _00; | ||
|  | 		this._10 = _10; | ||
|  | 		this._20 = _20; | ||
|  | 		this._30 = _30; | ||
|  | 		this._01 = _01; | ||
|  | 		this._11 = _11; | ||
|  | 		this._21 = _21; | ||
|  | 		this._31 = _31; | ||
|  | 		this._02 = _02; | ||
|  | 		this._12 = _12; | ||
|  | 		this._22 = _22; | ||
|  | 		this._32 = _32; | ||
|  | 		this._03 = _03; | ||
|  | 		this._13 = _13; | ||
|  | 		this._23 = _23; | ||
|  | 		this._33 = _33; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function fromMatrix4(m: Matrix4): FastMatrix4 { | ||
|  | 		return new FastMatrix4(m._00, m._10, m._20, m._30, m._01, m._11, m._21, m._31, m._02, m._12, m._22, m._32, m._03, m._13, m._23, m._33); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function setFrom(m: FastMatrix4): Void { | ||
|  | 		this._00 = m._00; | ||
|  | 		this._10 = m._10; | ||
|  | 		this._20 = m._20; | ||
|  | 		this._30 = m._30; | ||
|  | 		this._01 = m._01; | ||
|  | 		this._11 = m._11; | ||
|  | 		this._21 = m._21; | ||
|  | 		this._31 = m._31; | ||
|  | 		this._02 = m._02; | ||
|  | 		this._12 = m._12; | ||
|  | 		this._22 = m._22; | ||
|  | 		this._32 = m._32; | ||
|  | 		this._03 = m._03; | ||
|  | 		this._13 = m._13; | ||
|  | 		this._23 = m._23; | ||
|  | 		this._33 = m._33; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public static inline function translation(x: FastFloat, y: FastFloat, z: FastFloat): FastMatrix4 { | ||
|  | 		return new FastMatrix4(1, 0, 0, x, 0, 1, 0, y, 0, 0, 1, z, 0, 0, 0, 1); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public static inline function empty(): FastMatrix4 { | ||
|  | 		return new FastMatrix4(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public static inline function identity(): FastMatrix4 { | ||
|  | 		return new FastMatrix4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public static inline function scale(x: FastFloat, y: FastFloat, z: FastFloat): FastMatrix4 { | ||
|  | 		return new FastMatrix4(x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public static inline function rotationX(alpha: FastFloat): FastMatrix4 { | ||
|  | 		var ca = Math.cos(alpha); | ||
|  | 		var sa = Math.sin(alpha); | ||
|  | 		return new FastMatrix4(1, 0, 0, 0, 0, ca, -sa, 0, 0, sa, ca, 0, 0, 0, 0, 1); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public static inline function rotationY(alpha: FastFloat): FastMatrix4 { | ||
|  | 		var ca = Math.cos(alpha); | ||
|  | 		var sa = Math.sin(alpha); | ||
|  | 		return new FastMatrix4(ca, 0, sa, 0, 0, 1, 0, 0, -sa, 0, ca, 0, 0, 0, 0, 1); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public static inline function rotationZ(alpha: FastFloat): FastMatrix4 { | ||
|  | 		var ca = Math.cos(alpha); | ||
|  | 		var sa = Math.sin(alpha); | ||
|  | 		return new FastMatrix4(ca, -sa, 0, 0, sa, ca, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public static inline function rotation(yaw: FastFloat, pitch: FastFloat, roll: FastFloat): FastMatrix4 { | ||
|  | 		var sy = Math.sin(yaw); | ||
|  | 		var cy = Math.cos(yaw); | ||
|  | 		var sx = Math.sin(pitch); | ||
|  | 		var cx = Math.cos(pitch); | ||
|  | 		var sz = Math.sin(roll); | ||
|  | 		var cz = Math.cos(roll); | ||
|  | 		return new FastMatrix4(cx * cy, cx * sy * sz | ||
|  | 			- sx * cz, cx * sy * cz | ||
|  | 			+ sx * sz, 0, sx * cy, sx * sy * sz | ||
|  | 			+ cx * cz, sx * sy * cz | ||
|  | 			- cx * sz, 0, | ||
|  | 			-sy, | ||
|  | 			cy * sz, cy * cz, 0, 0, 0, 0, 1); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Inlining with `2` instead of `2.0` leads to wrong temp var type in Java/C# | ||
|  | 	public static inline function orthogonalProjection(left: FastFloat, right: FastFloat, bottom: FastFloat, top: FastFloat, zn: FastFloat, | ||
|  | 			zf: FastFloat): FastMatrix4 { | ||
|  | 		var tx: FastFloat = -(right + left) / (right - left); | ||
|  | 		var ty: FastFloat = -(top + bottom) / (top - bottom); | ||
|  | 		var tz: FastFloat = -(zf + zn) / (zf - zn); | ||
|  | 		return new FastMatrix4(2 / (right - left), 0, 0, tx, 0, 2.0 / (top - bottom), 0, ty, 0, 0, -2 / (zf - zn), tz, 0, 0, 0, 1); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function perspectiveProjection(fovY: FastFloat, aspect: FastFloat, zn: FastFloat, zf: FastFloat): FastMatrix4 { | ||
|  | 		var uh = 1.0 / Math.tan(fovY / 2); | ||
|  | 		var uw = uh / aspect; | ||
|  | 		return new FastMatrix4(uw, 0, 0, 0, 0, uh, 0, 0, 0, 0, (zf + zn) / (zn - zf), 2 * zf * zn / (zn - zf), 0, 0, -1, 0); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function lookAt(eye: FastVector3, at: FastVector3, up: FastVector3): FastMatrix4 { | ||
|  | 		var zaxis = at.sub(eye).normalized(); | ||
|  | 		var xaxis = zaxis.cross(up).normalized(); | ||
|  | 		var yaxis = xaxis.cross(zaxis); | ||
|  | 
 | ||
|  | 		return new FastMatrix4(xaxis.x, xaxis.y, xaxis.z, -xaxis.dot(eye), yaxis.x, yaxis.y, yaxis.z, -yaxis.dot(eye), -zaxis.x, -zaxis.y, -zaxis.z, | ||
|  | 			zaxis.dot(eye), 0, 0, 0, 1); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function add(m: FastMatrix4): FastMatrix4 { | ||
|  | 		return new FastMatrix4(_00 | ||
|  | 			+ m._00, _10 | ||
|  | 			+ m._10, _20 | ||
|  | 			+ m._20, _30 | ||
|  | 			+ m._30, _01 | ||
|  | 			+ m._01, _11 | ||
|  | 			+ m._11, _21 | ||
|  | 			+ m._21, _31 | ||
|  | 			+ m._31, _02 | ||
|  | 			+ m._02, | ||
|  | 			_12 | ||
|  | 			+ m._12, _22 | ||
|  | 			+ m._22, _32 | ||
|  | 			+ m._32, _03 | ||
|  | 			+ m._03, _13 | ||
|  | 			+ m._13, _23 | ||
|  | 			+ m._23, _33 | ||
|  | 			+ m._33); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function sub(m: FastMatrix4): FastMatrix4 { | ||
|  | 		return new FastMatrix4(_00 | ||
|  | 			- m._00, _10 | ||
|  | 			- m._10, _20 | ||
|  | 			- m._20, _30 | ||
|  | 			- m._30, _01 | ||
|  | 			- m._01, _11 | ||
|  | 			- m._11, _21 | ||
|  | 			- m._21, _31 | ||
|  | 			- m._31, _02 | ||
|  | 			- m._02, | ||
|  | 			_12 | ||
|  | 			- m._12, _22 | ||
|  | 			- m._22, _32 | ||
|  | 			- m._32, _03 | ||
|  | 			- m._03, _13 | ||
|  | 			- m._13, _23 | ||
|  | 			- m._23, _33 | ||
|  | 			- m._33); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function mult(value: FastFloat): FastMatrix4 { | ||
|  | 		return new FastMatrix4(_00 * value, _10 * value, _20 * value, _30 * value, _01 * value, _11 * value, _21 * value, _31 * value, _02 * value, | ||
|  | 			_12 * value, _22 * value, _32 * value, _03 * value, _13 * value, _23 * value, _33 * value); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function transpose(): FastMatrix4 { | ||
|  | 		return new FastMatrix4(_00, _01, _02, _03, _10, _11, _12, _13, _20, _21, _22, _23, _30, _31, _32, _33); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function transpose3x3(): FastMatrix4 { | ||
|  | 		return new FastMatrix4(_00, _01, _02, _30, _10, _11, _12, _31, _20, _21, _22, _32, _03, _13, _23, _33); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function trace(): FastFloat { | ||
|  | 		return _00 + _11 + _22 + _33; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function multmat(m: FastMatrix4): FastMatrix4 { | ||
|  | 		return new FastMatrix4(_00 * m._00 | ||
|  | 			+ _10 * m._01 | ||
|  | 			+ _20 * m._02 | ||
|  | 			+ _30 * m._03, _00 * m._10 | ||
|  | 			+ _10 * m._11 | ||
|  | 			+ _20 * m._12 | ||
|  | 			+ _30 * m._13, | ||
|  | 			_00 * m._20 | ||
|  | 			+ _10 * m._21 | ||
|  | 			+ _20 * m._22 | ||
|  | 			+ _30 * m._23, _00 * m._30 | ||
|  | 			+ _10 * m._31 | ||
|  | 			+ _20 * m._32 | ||
|  | 			+ _30 * m._33, | ||
|  | 			_01 * m._00 | ||
|  | 			+ _11 * m._01 | ||
|  | 			+ _21 * m._02 | ||
|  | 			+ _31 * m._03, _01 * m._10 | ||
|  | 			+ _11 * m._11 | ||
|  | 			+ _21 * m._12 | ||
|  | 			+ _31 * m._13, | ||
|  | 			_01 * m._20 | ||
|  | 			+ _11 * m._21 | ||
|  | 			+ _21 * m._22 | ||
|  | 			+ _31 * m._23, _01 * m._30 | ||
|  | 			+ _11 * m._31 | ||
|  | 			+ _21 * m._32 | ||
|  | 			+ _31 * m._33, | ||
|  | 			_02 * m._00 | ||
|  | 			+ _12 * m._01 | ||
|  | 			+ _22 * m._02 | ||
|  | 			+ _32 * m._03, _02 * m._10 | ||
|  | 			+ _12 * m._11 | ||
|  | 			+ _22 * m._12 | ||
|  | 			+ _32 * m._13, | ||
|  | 			_02 * m._20 | ||
|  | 			+ _12 * m._21 | ||
|  | 			+ _22 * m._22 | ||
|  | 			+ _32 * m._23, _02 * m._30 | ||
|  | 			+ _12 * m._31 | ||
|  | 			+ _22 * m._32 | ||
|  | 			+ _32 * m._33, | ||
|  | 			_03 * m._00 | ||
|  | 			+ _13 * m._01 | ||
|  | 			+ _23 * m._02 | ||
|  | 			+ _33 * m._03, _03 * m._10 | ||
|  | 			+ _13 * m._11 | ||
|  | 			+ _23 * m._12 | ||
|  | 			+ _33 * m._13, | ||
|  | 			_03 * m._20 | ||
|  | 			+ _13 * m._21 | ||
|  | 			+ _23 * m._22 | ||
|  | 			+ _33 * m._23, _03 * m._30 | ||
|  | 			+ _13 * m._31 | ||
|  | 			+ _23 * m._32 | ||
|  | 			+ _33 * m._33); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function multvec(value: FastVector4): FastVector4 { | ||
|  | 		var product = new FastVector4(); | ||
|  | 		product.x = _00 * value.x + _10 * value.y + _20 * value.z + _30 * value.w; | ||
|  | 		product.y = _01 * value.x + _11 * value.y + _21 * value.z + _31 * value.w; | ||
|  | 		product.z = _02 * value.x + _12 * value.y + _22 * value.z + _32 * value.w; | ||
|  | 		product.w = _03 * value.x + _13 * value.y + _23 * value.z + _33 * value.w; | ||
|  | 		return product; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function cofactor(m0: FastFloat, m1: FastFloat, m2: FastFloat, m3: FastFloat, m4: FastFloat, m5: FastFloat, m6: FastFloat, | ||
|  | 			m7: FastFloat, m8: FastFloat): FastFloat { | ||
|  | 		return m0 * (m4 * m8 - m5 * m7) - m1 * (m3 * m8 - m5 * m6) + m2 * (m3 * m7 - m4 * m6); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function determinant(): FastFloat { | ||
|  | 		var c00 = cofactor(_11, _21, _31, _12, _22, _32, _13, _23, _33); | ||
|  | 		var c01 = cofactor(_10, _20, _30, _12, _22, _32, _13, _23, _33); | ||
|  | 		var c02 = cofactor(_10, _20, _30, _11, _21, _31, _13, _23, _33); | ||
|  | 		var c03 = cofactor(_10, _20, _30, _11, _21, _31, _12, _22, _32); | ||
|  | 		return _00 * c00 - _01 * c01 + _02 * c02 - _03 * c03; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function inverse(): FastMatrix4 { | ||
|  | 		var c00 = cofactor(_11, _21, _31, _12, _22, _32, _13, _23, _33); | ||
|  | 		var c01 = cofactor(_10, _20, _30, _12, _22, _32, _13, _23, _33); | ||
|  | 		var c02 = cofactor(_10, _20, _30, _11, _21, _31, _13, _23, _33); | ||
|  | 		var c03 = cofactor(_10, _20, _30, _11, _21, _31, _12, _22, _32); | ||
|  | 
 | ||
|  | 		var det: FastFloat = _00 * c00 - _01 * c01 + _02 * c02 - _03 * c03; | ||
|  | 		if (Math.abs(det) < 0.000001) { | ||
|  | 			throw "determinant is too small"; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		var c10 = cofactor(_01, _21, _31, _02, _22, _32, _03, _23, _33); | ||
|  | 		var c11 = cofactor(_00, _20, _30, _02, _22, _32, _03, _23, _33); | ||
|  | 		var c12 = cofactor(_00, _20, _30, _01, _21, _31, _03, _23, _33); | ||
|  | 		var c13 = cofactor(_00, _20, _30, _01, _21, _31, _02, _22, _32); | ||
|  | 
 | ||
|  | 		var c20 = cofactor(_01, _11, _31, _02, _12, _32, _03, _13, _33); | ||
|  | 		var c21 = cofactor(_00, _10, _30, _02, _12, _32, _03, _13, _33); | ||
|  | 		var c22 = cofactor(_00, _10, _30, _01, _11, _31, _03, _13, _33); | ||
|  | 		var c23 = cofactor(_00, _10, _30, _01, _11, _31, _02, _12, _32); | ||
|  | 
 | ||
|  | 		var c30 = cofactor(_01, _11, _21, _02, _12, _22, _03, _13, _23); | ||
|  | 		var c31 = cofactor(_00, _10, _20, _02, _12, _22, _03, _13, _23); | ||
|  | 		var c32 = cofactor(_00, _10, _20, _01, _11, _21, _03, _13, _23); | ||
|  | 		var c33 = cofactor(_00, _10, _20, _01, _11, _21, _02, _12, _22); | ||
|  | 
 | ||
|  | 		var invdet: FastFloat = 1.0 / det; | ||
|  | 		return new FastMatrix4(c00 * invdet, | ||
|  | 			-c01 * invdet, c02 * invdet, | ||
|  | 			-c03 * invdet, | ||
|  | 			-c10 * invdet, c11 * invdet, | ||
|  | 			-c12 * invdet, c13 * invdet, | ||
|  | 			c20 * invdet, | ||
|  | 			-c21 * invdet, c22 * invdet, | ||
|  | 			-c23 * invdet, | ||
|  | 			-c30 * invdet, c31 * invdet, | ||
|  | 			-c32 * invdet, c33 * invdet); | ||
|  | 	} | ||
|  | } |