77 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			77 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/*
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								Bullet Continuous Collision Detection and Physics Library
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								Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
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								This software is provided 'as-is', without any express or implied warranty.
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								In no event will the authors be held liable for any damages arising from the use of this software.
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								Permission is granted to anyone to use this software for any purpose, 
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								including commercial applications, and to alter it and redistribute it freely, 
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								subject to the following restrictions:
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								1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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								2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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								3. This notice may not be removed or altered from any source distribution.
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								*/
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								#ifndef BT_SIMPLEX_1TO4_SHAPE
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								#define BT_SIMPLEX_1TO4_SHAPE
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								#include "btPolyhedralConvexShape.h"
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								#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
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								///The btBU_Simplex1to4 implements tetrahedron, triangle, line, vertex collision shapes. In most cases it is better to use btConvexHullShape instead.
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								ATTRIBUTE_ALIGNED16(class) btBU_Simplex1to4 : public btPolyhedralConvexAabbCachingShape
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								{
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								protected:
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									int	m_numVertices;
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									btVector3	m_vertices[4];
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								public:
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									BT_DECLARE_ALIGNED_ALLOCATOR();
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									btBU_Simplex1to4();
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									btBU_Simplex1to4(const btVector3& pt0);
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									btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1);
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									btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2);
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									btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2,const btVector3& pt3);
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									void	reset()
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									{
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										m_numVertices = 0;
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									}
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									virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
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									void addVertex(const btVector3& pt);
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									//PolyhedralConvexShape interface
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									virtual int	getNumVertices() const;
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									virtual int getNumEdges() const;
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									virtual void getEdge(int i,btVector3& pa,btVector3& pb) const;
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									virtual void getVertex(int i,btVector3& vtx) const;
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									virtual int	getNumPlanes() const;
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									virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i) const;
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									virtual int getIndex(int i) const;
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									virtual	bool isInside(const btVector3& pt,btScalar tolerance) const;
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									///getName is for debugging
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									virtual const char*	getName()const { return "btBU_Simplex1to4";}
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								};
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								#endif //BT_SIMPLEX_1TO4_SHAPE
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