42 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			42 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/*
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								Bullet Continuous Collision Detection and Physics Library
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								Copyright (c) 2003-2014 Erwin Coumans http://bulletphysics.org
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								This software is provided 'as-is', without any express or implied warranty.
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								In no event will the authors be held liable for any damages arising from the use of this software.
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								Permission is granted to anyone to use this software for any purpose, 
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								including commercial applications, and to alter it and redistribute it freely, 
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								subject to the following restrictions:
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								1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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								2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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								3. This notice may not be removed or altered from any source distribution.
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								*/
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								#ifndef GJK_COLLISION_DESCRIPTION_H
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								#define GJK_COLLISION_DESCRIPTION_H
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								#include "LinearMath/btVector3.h"
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								struct btGjkCollisionDescription
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								{
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								    btVector3	m_firstDir;
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								    int			m_maxGjkIterations;
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								    btScalar	m_maximumDistanceSquared;
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								    btScalar	m_gjkRelError2;
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								    btGjkCollisionDescription()
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								    :m_firstDir(0,1,0),
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								    m_maxGjkIterations(1000),
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								    m_maximumDistanceSquared(1e30f),
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								    m_gjkRelError2(1.0e-6)
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								    {
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								    }
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								    virtual ~btGjkCollisionDescription()
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								    {
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								    }
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								};
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								#endif //GJK_COLLISION_DESCRIPTION_H
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