74 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			74 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/*
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								Bullet Continuous Collision Detection and Physics Library
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								Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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								This software is provided 'as-is', without any express or implied warranty.
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								In no event will the authors be held liable for any damages arising from the use of this software.
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								Permission is granted to anyone to use this software for any purpose, 
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								including commercial applications, and to alter it and redistribute it freely, 
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								subject to the following restrictions:
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								1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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								2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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								3. This notice may not be removed or altered from any source distribution.
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								*/
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								#ifndef BT_CONTACT_CONSTRAINT_H
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								#define BT_CONTACT_CONSTRAINT_H
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								#include "LinearMath/btVector3.h"
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								#include "btJacobianEntry.h"
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								#include "btTypedConstraint.h"
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								#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
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								///btContactConstraint can be automatically created to solve contact constraints using the unified btTypedConstraint interface
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								ATTRIBUTE_ALIGNED16(class) btContactConstraint : public btTypedConstraint
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								{
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								protected:
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									btPersistentManifold m_contactManifold;
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								protected:
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									btContactConstraint(btPersistentManifold* contactManifold,btRigidBody& rbA,btRigidBody& rbB);
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								public:
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									void	setContactManifold(btPersistentManifold* contactManifold);
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									btPersistentManifold* getContactManifold()
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									{
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										return &m_contactManifold;
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									}
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									const btPersistentManifold* getContactManifold() const
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									{
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										return &m_contactManifold;
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									}
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									virtual ~btContactConstraint();
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									virtual void getInfo1 (btConstraintInfo1* info);
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									virtual void getInfo2 (btConstraintInfo2* info);
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									///obsolete methods
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									virtual void	buildJacobian();
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								};
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								///very basic collision resolution without friction
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								btScalar resolveSingleCollision(btRigidBody* body1, class btCollisionObject* colObj2, const btVector3& contactPositionWorld,const btVector3& contactNormalOnB, const struct btContactSolverInfo& solverInfo,btScalar distance);
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								///resolveSingleBilateral is an obsolete methods used for vehicle friction between two dynamic objects
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								void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1,
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								                      btRigidBody& body2, const btVector3& pos2,
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								                      btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep);
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								#endif //BT_CONTACT_CONSTRAINT_H
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