Update leenkx/blender/lnx/material/make_finalize.py
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		@ -78,7 +78,7 @@ def make(con_mesh: ShaderContext):
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    if export_wpos:
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					    if export_wpos:
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        vert.add_uniform('mat4 W', '_worldMatrix')
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					        vert.add_uniform('mat4 W', '_worldMatrix')
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        vert.add_out('vec3 wposition')
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					        vert.add_out('vec3 wposition')
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        vert.write('wposition = vec4(W * spos).xyz;')
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					        vert.write_attrib('wposition = vec4(W * spos).xyz;')
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    elif write_wpos:
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					    elif write_wpos:
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        vert.add_uniform('mat4 W', '_worldMatrix')
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					        vert.add_uniform('mat4 W', '_worldMatrix')
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        vert.write_attrib('vec3 wposition = vec4(W * spos).xyz;')
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					        vert.write_attrib('vec3 wposition = vec4(W * spos).xyz;')
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