Repe [T3DU] Update - 31f26d171bba0355ce2a77031e3aad4c64dbc7e9
This commit is contained in:
8
leenkx/Shaders/render_draw/render_line.frag.glsl
Normal file
8
leenkx/Shaders/render_draw/render_line.frag.glsl
Normal file
@ -0,0 +1,8 @@
|
||||
#version 450
|
||||
|
||||
in vec4 color;
|
||||
out vec4 fragColor;
|
||||
|
||||
void main() {
|
||||
fragColor = vec4(color);
|
||||
}
|
||||
12
leenkx/Shaders/render_draw/render_line.vert.glsl
Normal file
12
leenkx/Shaders/render_draw/render_line.vert.glsl
Normal file
@ -0,0 +1,12 @@
|
||||
#version 450
|
||||
|
||||
in vec3 pos;
|
||||
in vec4 col;
|
||||
|
||||
uniform mat4 ViewProjection;
|
||||
out vec4 color;
|
||||
|
||||
void main() {
|
||||
color = col;
|
||||
gl_Position = ViewProjection * vec4(pos, 1.0);
|
||||
}
|
||||
15
leenkx/Shaders/render_draw/render_line_deferred.frag.glsl
Normal file
15
leenkx/Shaders/render_draw/render_line_deferred.frag.glsl
Normal file
@ -0,0 +1,15 @@
|
||||
#version 450
|
||||
|
||||
#include "compiled.inc"
|
||||
|
||||
in vec4 color;
|
||||
out vec4 fragColor[GBUF_SIZE];
|
||||
|
||||
void main() {
|
||||
fragColor[GBUF_IDX_0] = vec4(1.0, 1.0, 0.0, 1.0);
|
||||
fragColor[GBUF_IDX_1] = vec4(color);
|
||||
|
||||
#ifdef _EmissionShaded
|
||||
fragColor[GBUF_IDX_EMISSION] = vec4(color);
|
||||
#endif
|
||||
}
|
||||
Reference in New Issue
Block a user