Update leenkx/Sources/leenkx/renderpath/RenderPathDeferred.hx
This commit is contained in:
		@ -271,6 +271,34 @@ class RenderPathDeferred {
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		}
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							}
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		#end
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							#end
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							#if rp_volumetriclight
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							{
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								var t = new RenderTargetRaw();
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								t.name = "volumetrica";
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								t.width = 0;
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								t.height = 0;
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								t.displayp = Inc.getDisplayp();
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								t.format = "R8";
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								t.scale = Inc.getSuperSampling();
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								#if rp_ssgi_half // Do we keep this ?
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								t.scale *= 0.5;
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								#end
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								path.createRenderTarget(t);
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								var t = new RenderTargetRaw();
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								t.name = "volumetricb";
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								t.width = 0;
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								t.height = 0;
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								t.displayp = Inc.getDisplayp();
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								t.format = "R8";
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								t.scale = Inc.getSuperSampling();
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								#if rp_ssgi_half
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								t.scale *= 0.5;
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								#end
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								path.createRenderTarget(t);
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							}
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							#end
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		#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
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							#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
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		{
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							{
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			var t = new RenderTargetRaw();
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								var t = new RenderTargetRaw();
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@ -404,7 +432,6 @@ class RenderPathDeferred {
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			path.loadShader("shader_datas/ssrefr_pass/ssrefr_pass");
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								path.loadShader("shader_datas/ssrefr_pass/ssrefr_pass");
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			path.loadShader("shader_datas/copy_pass/copy_pass");
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								path.loadShader("shader_datas/copy_pass/copy_pass");
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			path.createDepthBuffer("refraction", "DEPTH24");
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			// holds background depth
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								// holds background depth
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			var t = new RenderTargetRaw();
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								var t = new RenderTargetRaw();
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			t.name = "gbufferD1";
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								t.name = "gbufferD1";
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@ -508,7 +535,7 @@ class RenderPathDeferred {
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		#if (rp_ssrefr || lnx_voxelgi_refract)
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							#if (rp_ssrefr || lnx_voxelgi_refract)
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		{
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							{
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			path.setTarget("gbuffer_refraction"); // Only clear gbuffer0
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								path.setTarget("gbuffer_refraction");
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			path.clearTarget(0xffffff00);
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								path.clearTarget(0xffffff00);
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		}
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							}
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		#end
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							#end
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@ -675,7 +702,7 @@ class RenderPathDeferred {
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			Inc.computeVoxelsTemporal();
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								Inc.computeVoxelsTemporal();
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			#if (lnx_voxelgi_shadows || rp_voxels == "Voxel GI")
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								#if (rp_voxels == "Voxel GI")
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			Inc.computeVoxelsSDF();
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								Inc.computeVoxelsSDF();
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			#end
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								#end
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@ -687,14 +714,9 @@ class RenderPathDeferred {
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				#else
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									#else
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				path.clearImage("voxels_ao", 0x00000000);
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									path.clearImage("voxels_ao", 0x00000000);
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				#end
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									#end
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				#if lnx_voxelgi_shadows
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				path.bindTarget("voxelsOut", "voxels");
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				path.bindTarget("voxelsSDF", "voxelsSDF");
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				#end
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			}
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								}
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		}
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							}
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		#end
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							#end
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		// ---
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							// ---
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		// Deferred light
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							// Deferred light
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		// ---
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							// ---
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@ -948,13 +970,14 @@ class RenderPathDeferred {
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				#end
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									#end
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				#if (rp_voxels != "Off")
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									#if (rp_voxels != "Off")
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				{
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									path.bindTarget("voxelsOut", "voxels");
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					path.bindTarget("voxelsOut", "voxels");
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									#if (rp_voxels == "Voxel GI" || lnx_voxelgi_shadows)
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					path.bindTarget("voxelsSDF", "voxelsSDF");
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									path.bindTarget("voxelsSDF", "voxelsSDF");
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					#if rp_gbuffer2
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									#end
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					path.bindTarget("gbuffer2", "gbuffer2");
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									#end
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					#end
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				}
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									#if rp_ssrs
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									path.bindTarget("_main", "gbufferD");
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				#end
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									#end
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				path.drawMeshes("refraction");
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									path.drawMeshes("refraction");
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