merge upstream
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		@ -47,11 +47,20 @@ def build():
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    with write_probes.setup_envmap_render():
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        for scene in bpy.data.scenes:
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            world = scene.world
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        #for scene in bpy.data.scenes:
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        for world in bpy.data.worlds:
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            #world = scene.world
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            # Only export worlds from enabled scenes and only once per world
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            if scene.lnx_export and world is not None and world not in worlds:
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            assigned = False;
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            for scene in bpy.data.scenes:
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                if scene.lnx_export and scene.world is not None:
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                    if scene.world.name == world.name:
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                        assigned = True;
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                        break;
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            #if scene.lnx_export and world is not None and world not in worlds:
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            # Only export worlds from enabled scenes and with fake users                
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            if (world.use_fake_user and world.name != 'Lnx') or assigned:
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                worlds.append(world)
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                world.lnx_envtex_name = ''
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