Update leenkx/blender/lnx/props_renderpath.py

This commit is contained in:
LeenkxTeam 2025-04-07 21:16:29 +00:00
parent 4805dd06a7
commit 2c5c8d0e4f

View File

@ -617,6 +617,20 @@ class LnxRPListItem(bpy.types.PropertyGroup):
('AgXSimple', 'AgX', 'AgX Implementation')],
# ('AgXFull', 'AgX (Full)', 'AgX Full Implementation')],
name='Tonemap', description='Tonemapping operator', default='Filmic', update=assets.invalidate_shader_cache)
lnx_dithering: EnumProperty(
items=[('Off', 'Off', 'Off'),
('BlueNoise', 'Blue Noise', 'Blue Noise'),
('WhiteNoise', 'White Noise', 'White Noise'),
('OrderedBayer4x4', 'Ordered Bayer 4x4', 'Ordered Bayer 4x4'),
('OrderedBayer8x8', 'Ordered Bayer 8x8', 'Ordered Bayer 8x8')],
name='Dithering', description='Dithering operator', default='Off')
lnx_dithering_strength: FloatProperty(
name="Dither Strength",
description="Strength of the dithering effect (applied as offset / 255.0)",
default=1.0,
min=0.0,
max=1000.0
)
lnx_fisheye: BoolProperty(name="Fish Eye", default=False, update=assets.invalidate_shader_cache)
lnx_vignette: BoolProperty(name="Vignette", default=False, update=assets.invalidate_shader_cache)
lnx_vignette_strength: FloatProperty(name="Strength", default=0.7, update=assets.invalidate_shader_cache)