Update leenkx/blender/lnx/props_renderpath.py
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@ -617,6 +617,20 @@ class LnxRPListItem(bpy.types.PropertyGroup):
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('AgXSimple', 'AgX', 'AgX Implementation')],
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# ('AgXFull', 'AgX (Full)', 'AgX Full Implementation')],
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name='Tonemap', description='Tonemapping operator', default='Filmic', update=assets.invalidate_shader_cache)
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lnx_dithering: EnumProperty(
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items=[('Off', 'Off', 'Off'),
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('BlueNoise', 'Blue Noise', 'Blue Noise'),
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('WhiteNoise', 'White Noise', 'White Noise'),
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('OrderedBayer4x4', 'Ordered Bayer 4x4', 'Ordered Bayer 4x4'),
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('OrderedBayer8x8', 'Ordered Bayer 8x8', 'Ordered Bayer 8x8')],
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name='Dithering', description='Dithering operator', default='Off')
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lnx_dithering_strength: FloatProperty(
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name="Dither Strength",
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description="Strength of the dithering effect (applied as offset / 255.0)",
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default=1.0,
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min=0.0,
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max=1000.0
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)
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lnx_fisheye: BoolProperty(name="Fish Eye", default=False, update=assets.invalidate_shader_cache)
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lnx_vignette: BoolProperty(name="Vignette", default=False, update=assets.invalidate_shader_cache)
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lnx_vignette_strength: FloatProperty(name="Strength", default=0.7, update=assets.invalidate_shader_cache)
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