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@ -464,7 +464,13 @@ def init_properties():
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bpy.types.World.lnx_envtex_sun_direction = FloatVectorProperty(name="Sun Direction", size=3, default=[0,0,0])
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bpy.types.World.lnx_envtex_turbidity = FloatProperty(name="Turbidity", default=1.0)
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bpy.types.World.lnx_envtex_ground_albedo = FloatProperty(name="Ground Albedo", default=0.0)
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bpy.types.World.lnx_nishita_density = FloatVectorProperty(name="Nishita Density", size=3, default=[1, 1, 1])
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bpy.types.World.lnx_sky_density = FloatVectorProperty(name="Sky Density", size=3, default=[1, 1, 1])
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bpy.types.World.lnx_sky_sun_elevation = FloatProperty(name="Sky Sun Elevation", default=0.0)
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bpy.types.World.lnx_sky_sun_rotation = FloatProperty(name="Sky Sun Rotation", default=0.0)
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bpy.types.World.lnx_sky_sun_size = FloatProperty(name="Sky Sun Size", default=0.545)
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bpy.types.World.lnx_sky_sun_intensity = FloatProperty(name="Sky Sun Intensity", default=1.0)
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bpy.types.World.lnx_sky_altitude = FloatProperty(name="Sky Altitude", default=0.0)
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bpy.types.World.lnx_sky_sun_disc = IntProperty(name="Sky Sun Disc", default=1)
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bpy.types.Material.lnx_cast_shadow = BoolProperty(name="Cast Shadow", default=True)
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bpy.types.Material.lnx_receive_shadow = BoolProperty(name="Receive Shadow", description="Requires forward render path", default=True)
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bpy.types.Material.lnx_depth_write = BoolProperty(name="Write Depth", description="Allow this material to write to the depth buffer", default=True)
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