Repe [T3DU] and Moises Jpelaez updates
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@ -448,6 +448,10 @@ class RenderPathForward {
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Inc.computeVoxelsTemporal();
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#if (rp_voxels == "Voxel GI")
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Inc.computeVoxelsLight();
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#end
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#if (lnx_voxelgi_shadows || (rp_voxels == "Voxel GI"))
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Inc.computeVoxelsSDF();
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#end
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