Update leenkx/blender/lnx/logicnode/custom/LN_call_wasm.py
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@ -1,54 +1,54 @@
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from lnx.logicnode.lnx_nodes import *
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class CallWASMNode(LnxLogicTreeNode):
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"""Call WASM"""
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bl_idname = 'LNCallWASMNode'
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bl_label = 'Call WASM'
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bl_description = 'Call WASM'
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lnx_category = 'HTML'
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lnx_version = 1
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min_inputs = 3
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property1: HaxeBoolProperty(
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'property1',
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name="Secure",
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description="Assignment",
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default=False,
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)
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def __init__(self):
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super(CallWASMNode, self).__init__()
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array_nodes[str(id(self))] = self
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketAction', 'In')
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self.add_input('LnxDynamicSocket', 'WASM')
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self.add_input('LnxStringSocket', 'Call')
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self.add_output('LnxNodeSocketAction', 'Out')
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self.add_output('LnxDynamicSocket', 'Result')
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def draw_buttons(self, context, layout):
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#layout.prop(self, 'property1')
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row = layout.row(align=True)
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op = row.operator('lnx.node_add_input', text='Add Arg', icon='PLUS', emboss=True)
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op.node_index = str(id(self))
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op.socket_type = 'LnxDynamicSocket'
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op.name_format = "Arg {0}"
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op.index_name_offset = -2
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column = row.column(align=True)
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op = column.operator('lnx.node_remove_input', text='', icon='X', emboss=True)
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op.node_index = str(id(self))
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if len(self.inputs) == self.min_inputs:
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column.enabled = False
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def get_replacement_node(self, node_tree: bpy.types.NodeTree):
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if self.lnx_version not in (0, 1):
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raise LookupError()
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return NodeReplacement.Identity(self)
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def register():
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add_category('HTML', icon='SEQ_STRIP_META')
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from lnx.logicnode.lnx_nodes import *
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class CallWASMNode(LnxLogicTreeNode):
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"""Call WASM"""
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bl_idname = 'LNCallWASMNode'
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bl_label = 'Call WASM'
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bl_description = 'Call WASM'
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lnx_category = 'HTML'
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lnx_version = 1
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min_inputs = 3
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property1: HaxeBoolProperty(
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'property1',
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name="Secure",
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description="Assignment",
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default=False,
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)
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def __init__(self, *args, **kwargs):
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super(CallWASMNode, self).__init__(*args, **kwargs)
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array_nodes[str(id(self))] = self
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketAction', 'In')
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self.add_input('LnxDynamicSocket', 'WASM')
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self.add_input('LnxStringSocket', 'Call')
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self.add_output('LnxNodeSocketAction', 'Out')
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self.add_output('LnxDynamicSocket', 'Result')
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def draw_buttons(self, context, layout):
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#layout.prop(self, 'property1')
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row = layout.row(align=True)
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op = row.operator('lnx.node_add_input', text='Add Arg', icon='PLUS', emboss=True)
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op.node_index = str(id(self))
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op.socket_type = 'LnxDynamicSocket'
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op.name_format = "Arg {0}"
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op.index_name_offset = -2
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column = row.column(align=True)
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op = column.operator('lnx.node_remove_input', text='', icon='X', emboss=True)
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op.node_index = str(id(self))
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if len(self.inputs) == self.min_inputs:
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column.enabled = False
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def get_replacement_node(self, node_tree: bpy.types.NodeTree):
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if self.lnx_version not in (0, 1):
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raise LookupError()
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return NodeReplacement.Identity(self)
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def register():
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add_category('HTML', icon='SEQ_STRIP_META')
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CallWASMNode.on_register()
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