Update leenkx/blender/lnx/logicnode/animation/LN_bone_ik.py
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		| @ -45,7 +45,7 @@ class BoneIKNode(LnxLogicTreeNode): | ||||
|         self.add_input('LnxBoolSocket', 'Enable Pole') | ||||
|         self.add_input('LnxVectorSocket', 'Pole Position') | ||||
|         self.add_input('LnxFloatSocket', 'Roll Angle') | ||||
|         self.add_input('ArmFactorSocket', 'Influence', default_value = 1.0) | ||||
|         self.add_input('LnxFactorSocket', 'Influence', default_value = 1.0) | ||||
|         self.add_input('LnxIntSocket', 'Bone Group', default_value = 0) | ||||
|  | ||||
|         self.add_output('LnxNodeSocketAnimTree', 'Result') | ||||
|  | ||||
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