Update leenkx/blender/lnx/logicnode/animation/LN_bone_ik.py

This commit is contained in:
Onek8 2025-03-24 16:25:00 +00:00
parent f5b3da3a15
commit 3b0eb0e075

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@ -45,7 +45,7 @@ class BoneIKNode(LnxLogicTreeNode):
self.add_input('LnxBoolSocket', 'Enable Pole')
self.add_input('LnxVectorSocket', 'Pole Position')
self.add_input('LnxFloatSocket', 'Roll Angle')
self.add_input('ArmFactorSocket', 'Influence', default_value = 1.0)
self.add_input('LnxFactorSocket', 'Influence', default_value = 1.0)
self.add_input('LnxIntSocket', 'Bone Group', default_value = 0)
self.add_output('LnxNodeSocketAnimTree', 'Result')