HaxeJolt
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25
lib/haxejolt/JoltPhysics/Jolt/Shaders/TestCompute.hlsl
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25
lib/haxejolt/JoltPhysics/Jolt/Shaders/TestCompute.hlsl
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2025 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include "TestComputeBindings.h"
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JPH_SHADER_FUNCTION_BEGIN(void, main, cTestComputeGroupSize, 1, 1)
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JPH_SHADER_PARAM_THREAD_ID(tid)
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JPH_SHADER_FUNCTION_END
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{
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// Ensure that we do not write out of bounds
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if (tid.x >= cNumElements)
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return;
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if (cUIntValue2 == 0)
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{
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// First write, uses optional data and tests that the packing of float3/uint3's works
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gData[tid.x] = gOptionalData[tid.x] + int(cFloat3Value2.y) + gUploadData[0];
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}
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else
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{
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// Read-modify-write gData
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gData[tid.x] = (gData[tid.x] + cUIntValue) * cUIntValue2;
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}
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}
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