TriVoxel: Burley + (EON, Gotanda, Chan) Diffuse Models
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@ -151,7 +151,7 @@ void main() {
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#endif
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#endif
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envl.rgb *= albedo;
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envl.rgb *= diffuseIBL(albedo, roughness, f0, dotNV);
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#ifdef _Brdf
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envl.rgb *= 1.0 - F; //LV: We should take refracted light into account
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