Update leenkx/Sources/leenkx/trait/physics/bullet/PhysicsWorld.hx
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@ -71,7 +71,8 @@ class PhysicsWorld extends Trait {
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public var convexHitPointWorld = new Vec4();
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public var convexHitNormalWorld = new Vec4();
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var pairCache: Bool = false;
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public var drawRaycasts: Bool = false;
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static var nullvec = true;
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static var vec1: bullet.Bt.Vector3 = null;
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static var vec2: bullet.Bt.Vector3 = null;
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@ -101,7 +102,7 @@ class PhysicsWorld extends Trait {
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public function new(timeScale = 1.0, maxSteps = 10, solverIterations = 10, debugDrawMode: DebugDrawMode = NoDebug) {
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public function new(timeScale = 1.0, maxSteps = 10, solverIterations = 10, debugDrawMode: DebugDrawMode = NoDebug, drawRaycasts: Bool = false) {
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super();
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if (nullvec) {
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@ -120,7 +121,8 @@ class PhysicsWorld extends Trait {
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this.timeScale = timeScale;
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this.maxSteps = maxSteps;
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this.solverIterations = solverIterations;
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this.drawRaycasts = drawRaycasts;
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// First scene
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if (active == null) {
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createPhysics();
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@ -507,10 +509,12 @@ class PhysicsWorld extends Trait {
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public function setDebugDrawMode(debugDrawMode: DebugDrawMode) {
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if (debugDrawHelper == null) {
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if (debugDrawMode == NoDebug) {
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if (debugDrawMode != NoDebug || this.drawRaycasts) {
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initDebugDrawing();
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}
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else {
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return;
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}
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initDebugDrawing();
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}
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#if js
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@ -526,7 +530,8 @@ class PhysicsWorld extends Trait {
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}
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#if js
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return world.getDebugDrawer().getDebugMode();
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var drawer = world.getDebugDrawer();
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if (drawer != null) drawer.setDebugMode(debugDrawMode);
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#elseif hl
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return hlDebugDrawer_getDebugMode();
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#else
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