Update leenkx/Shaders/compositor_pass/compositor_pass.frag.glsl
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@ -502,6 +502,13 @@ fragColor.rgb = min(fragColor.rgb, 65504 * 0.5);
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fragColor.rgb = pow(fragColor.rgb, vec3(1.0 / 2.2)); // To gamma
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fragColor.rgb = pow(fragColor.rgb, vec3(1.0 / 2.2)); // To gamma
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fragColor.rgb = clamp(fragColor.rgb, 0.0, 2.2);
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fragColor.rgb = clamp(fragColor.rgb, 0.0, 2.2);
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#endif
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#endif
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#ifdef _CToneAgXSimple
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fragColor.rgb = tonemapAgXSimple(fragColor.rgb);
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fragColor.rgb = pow(fragColor.rgb, vec3(1.0 / 2.2)); // To gamma
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#endif
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#ifdef _CToneAgXFull
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fragColor.rgb = tonemapAgXFull(fragColor.rgb);
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#endif
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#ifdef _CToneNone
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#ifdef _CToneNone
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fragColor.rgb = pow(fragColor.rgb, vec3(1.0 / 2.2)); // To gamma
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fragColor.rgb = pow(fragColor.rgb, vec3(1.0 / 2.2)); // To gamma
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#endif
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#endif
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