Update leenkx/blender/lnx/props_renderpath.py

This commit is contained in:
Onek8 2025-04-05 08:18:32 +00:00
parent aae64aa8f8
commit 7a2976ced1

View File

@ -613,8 +613,10 @@ class LnxRPListItem(bpy.types.PropertyGroup):
('Filmic', 'Filmic', 'Filmic'), ('Filmic', 'Filmic', 'Filmic'),
('Filmic2', 'Filmic2', 'Filmic2'), ('Filmic2', 'Filmic2', 'Filmic2'),
('Reinhard', 'Reinhard', 'Reinhard'), ('Reinhard', 'Reinhard', 'Reinhard'),
('Uncharted', 'Uncharted', 'Uncharted')], ('Uncharted', 'Uncharted', 'Uncharted'),
name='Tonemap', description='Tonemapping operator', default='Filmic', update=assets.invalidate_shader_cache) ('AgXsimple', 'AgX (Simple)', 'AgX Simple Implementation'),
('AgXfull', 'AgX (Full)', 'AgX Full Implementation')],
name='Tonemap', description='Tonemapping operator', default='AgXfull', update=assets.invalidate_shader_cache)
lnx_fisheye: BoolProperty(name="Fish Eye", default=False, update=assets.invalidate_shader_cache) lnx_fisheye: BoolProperty(name="Fish Eye", default=False, update=assets.invalidate_shader_cache)
lnx_vignette: BoolProperty(name="Vignette", default=False, update=assets.invalidate_shader_cache) lnx_vignette: BoolProperty(name="Vignette", default=False, update=assets.invalidate_shader_cache)
lnx_vignette_strength: FloatProperty(name="Strength", default=0.7, update=assets.invalidate_shader_cache) lnx_vignette_strength: FloatProperty(name="Strength", default=0.7, update=assets.invalidate_shader_cache)