Extend BRDF
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@ -887,6 +887,9 @@ class Uniforms {
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case "_envmapIrradiance": {
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fa = Scene.active.world == null ? WorldData.getEmptyIrradiance() : Scene.active.world.probe.irradiance;
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}
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case "_materialParams": {
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fa = Scene.active.materialParamsBuffer;
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}
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#if lnx_clusters
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case "_lightsArray": {
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fa = LightObject.lightsArray;
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