Extend BRDF
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@ -111,6 +111,16 @@ def write(vert: shader.Shader, frag: shader.Shader):
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frag.add_uniform('mat4 invVP', '_inverseViewProjectionMatrix')
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frag.add_uniform('vec3 eye', '_cameraPosition')
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frag.write(', gbufferD, invVP, eye')
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if '_ClearCoat' in wrd.world_defs:
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frag.write(', clearcoat, clearcoatRough, coatIOR, coatTint')
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if '_Sheen' in wrd.world_defs:
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frag.write(', sheen, sheenRough, sheenTint')
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if '_Anisotropy' in wrd.world_defs:
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frag.write(', anisotropy, anisoRot, tangent')
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if '_Subsurface' in wrd.world_defs:
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frag.write(', subsurface, subsurfaceColor, subsurfaceRadius, subsurfaceAnisotropy')
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if '_Transmission' in wrd.world_defs:
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frag.write(', transmission, transmissionRough, ior, thinWall')
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frag.write(');')
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frag.write('}') # for numLights
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