Update leenkx/Shaders/voxel_offsetprev/voxel_offsetprev.comp.glsl
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		@ -27,14 +27,14 @@ layout (local_size_x = 8, local_size_y = 8, local_size_z = 8) in;
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#include "std/math.glsl"
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#include "std/gbuffer.glsl"
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#include "std/imageatomic.glsl"
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#include "std/voxels_constants.glsl"
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#include "std/constants.glsl"
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#ifdef _VoxelGI
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uniform layout(rgba8) image3D voxelsB;
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uniform layout(rgba8) image3D voxelsOut;
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uniform layout(rgba16f) image3D voxelsB;
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uniform layout(rgba16f) image3D voxelsOut;
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#else
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uniform layout(r16) image3D voxelsB;
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uniform layout(r16) image3D voxelsOut;
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uniform layout(r16f) image3D voxelsB;
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uniform layout(r16f) image3D voxelsOut;
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#endif
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uniform int clipmapLevel;
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