Update leenkx/Shaders/voxel_temporal/voxel_temporal.comp.glsl
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		@ -44,8 +44,8 @@ uniform mat4 LVP;
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uniform sampler3D voxelsSampler;
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uniform layout(r32ui) uimage3D voxels;
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uniform layout(r32ui) uimage3D voxelsLight;
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uniform layout(rgba16f) image3D voxelsB;
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uniform layout(rgba16f) image3D voxelsOut;
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uniform layout(rgba8) image3D voxelsB;
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uniform layout(rgba8) image3D voxelsOut;
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uniform layout(r8) image3D SDF;
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#else
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#ifdef _VoxelAOvar
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