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@ -413,7 +413,7 @@ class ColoredShaderPainter {
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triangleIndexBuffer = new IndexBuffer(triangleBufferSize * 3, Usage.StaticUsage);
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var triIndices = triangleIndexBuffer.lock();
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for (i in 0...bufferSize) {
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for (i in 0...triangleBufferSize) {
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triIndices[i * 3 + 0] = i * 3 + 0;
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triIndices[i * 3 + 1] = i * 3 + 1;
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triIndices[i * 3 + 2] = i * 3 + 2;
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