Update leenkx/blender/lnx/make_world.py
This commit is contained in:
		@ -190,6 +190,7 @@ def build_node_tree(world: bpy.types.World, frag: Shader, vert: Shader, con: Sha
 | 
			
		||||
        world.lnx_envtex_color = [col[0], col[1], col[2], 1.0]
 | 
			
		||||
        world.lnx_envtex_strength = 1.0
 | 
			
		||||
        world.world_defs += '_EnvCol'
 | 
			
		||||
        assets.add_khafile_def("lnx_envcol")
 | 
			
		||||
 | 
			
		||||
    # Clouds enabled
 | 
			
		||||
    if rpdat.lnx_clouds and world.lnx_use_clouds:
 | 
			
		||||
@ -271,6 +272,7 @@ def parse_surface(world: bpy.types.World, node_surface: bpy.types.Node, frag: Sh
 | 
			
		||||
        # Append irradiance define
 | 
			
		||||
        if rpdat.lnx_irradiance and not solid_mat:
 | 
			
		||||
            wrd.world_defs += '_Irr'
 | 
			
		||||
            assets.add_khafile_def("lnx_irradiance")
 | 
			
		||||
 | 
			
		||||
        # Extract environment strength
 | 
			
		||||
        # Todo: follow/parse strength input
 | 
			
		||||
@ -284,6 +286,7 @@ def parse_surface(world: bpy.types.World, node_surface: bpy.types.Node, frag: Sh
 | 
			
		||||
            solid_mat = rpdat.lnx_material_model == 'Solid'
 | 
			
		||||
            if rpdat.lnx_irradiance and not solid_mat:
 | 
			
		||||
                world.world_defs += '_Irr'
 | 
			
		||||
                assets.add_khafile_def("lnx_irradiance")
 | 
			
		||||
            world.lnx_envtex_color = node_surface.inputs[0].default_value
 | 
			
		||||
            world.lnx_envtex_strength = 1.0
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		Reference in New Issue
	
	Block a user