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#pragma once
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#include "ogl.h"
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#include <Kore/Math/Vector.h>
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namespace Kore {
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enum LightType { DirectionalLight, PointLight, SpotLight };
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class LightImpl {
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public:
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LightImpl();
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virtual ~LightImpl();
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protected:
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// Submit light parameters to OpenGL (lightID is GL_LIGHT<n> where <n> is in the range [0, 7])
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void submitLightParamsToGL(GLenum lightID) const;
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// Submit light transformation to OpenGL (lightID is GL_LIGHT<n> where <n> is in the range [0, 7]).
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void submitLightTransformToGL(GLenum lightID) const;
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LightType myType;
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vec4 myAmbient;
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vec4 myDiffuse;
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vec4 mySpecular;
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vec4 myPositionOrDirection;
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vec3 mySpotDirection;
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float mySpotExponent;
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float mySpotCutoff;
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float myConstAttn;
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float myLinearAttn;
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float myQuadricAttn;
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};
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}
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