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#pragma once
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namespace Kore {
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namespace Graphics4 {
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class Shader;
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}
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class ProgramImpl {
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protected:
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uint programId;
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Graphics4::Shader *vertexShader;
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Graphics4::Shader *fragmentShader;
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Graphics4::Shader *geometryShader;
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Graphics4::Shader *tessellationControlShader;
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Graphics4::Shader *tessellationEvaluationShader;
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ProgramImpl();
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virtual ~ProgramImpl();
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int findTexture(const char *name);
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const char **textures;
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int *textureValues;
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int textureCount;
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};
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class ConstantLocationImpl {
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public:
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int location;
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};
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}
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