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2025-01-22 16:18:30 +01:00
parent ed4603cf95
commit a36294b518
16718 changed files with 2960346 additions and 0 deletions

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package kha.graphics5_;
interface AccelerationStructure {}

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package kha.graphics5_;
typedef BlendingFactor = kha.graphics4.BlendingFactor;

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package kha.graphics5_;
typedef BlendingOperation = kha.graphics4.BlendingOperation;

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package kha.graphics5_;
interface CommandList {
function begin(): Void;
function end(): Void;
function setRenderTargets(targets: Array<RenderTarget>): Void;
function setPipelineLayout(): Void;
function clear(target: RenderTarget, ?color: Color, ?depth: Float, ?stencil: Int): Void;
function setVertexBuffer(vertexBuffer: VertexBuffer): Void;
function setVertexBuffers(vertexBuffers: Array<kha.graphics4.VertexBuffer>): Void;
function setIndexBuffer(indexBuffer: IndexBuffer): Void;
function uploadIndexBuffer(buffer: IndexBuffer): Void;
function uploadVertexBuffer(buffer: VertexBuffer): Void;
function uploadTexture(texture: Image): Void;
function setTexture(unit: TextureUnit, texture: Image): Void;
function setTextureDepth(unit: TextureUnit, texture: Image): Void;
function setTextureArray(unit: TextureUnit, texture: Image): Void;
function setVideoTexture(unit: TextureUnit, texture: Video): Void;
function setImageTexture(unit: TextureUnit, texture: Image): Void;
function setTextureParameters(texunit: TextureUnit, uAddressing: TextureAddressing, vAddressing: TextureAddressing, minificationFilter: TextureFilter,
magnificationFilter: TextureFilter, mipmapFilter: MipMapFilter): Void;
function setTexture3DParameters(texunit: TextureUnit, uAddressing: TextureAddressing, vAddressing: TextureAddressing, wAddressing: TextureAddressing,
minificationFilter: TextureFilter, magnificationFilter: TextureFilter, mipmapFilter: MipMapFilter): Void;
function setCubeMap(unit: TextureUnit, cubeMap: CubeMap): Void;
function setCubeMapDepth(unit: TextureUnit, cubeMap: CubeMap): Void;
function setPipeline(pipeline: PipelineState): Void;
function setVertexConstants(buffer: ConstantBuffer): Void;
function setFragmentConstants(buffer: ConstantBuffer): Void;
function drawIndexedVertices(start: Int = 0, count: Int = -1): Void;
function drawIndexedVerticesInstanced(instanceCount: Int, start: Int = 0, count: Int = -1): Void;
function renderTargetToFramebufferBarrier(renderTarget: Image): Void;
function framebufferToRenderTargetBarrier(renderTarget: Image): Void;
function textureToRenderTargetBarrier(renderTarget: Image): Void;
function renderTargetToTextureBarrier(renderTarget: Image): Void;
function execute(): Void;
function executeAndWait(): Void;
}

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package kha.graphics5_;
typedef CompareMode = kha.graphics4.CompareMode;

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package kha.graphics5_;
import kha.arrays.Float32Array;
import kha.math.FastVector2;
import kha.math.FastVector3;
import kha.math.FastVector4;
import kha.math.FastMatrix3;
import kha.math.FastMatrix4;
interface ConstantBuffer {
function setBool(location: ConstantLocation, value: Bool): Void;
function setInt(location: ConstantLocation, value: Int): Void;
function setFloat(location: ConstantLocation, value: FastFloat): Void;
function setFloat2(location: ConstantLocation, value1: FastFloat, value2: FastFloat): Void;
function setFloat3(location: ConstantLocation, value1: FastFloat, value2: FastFloat, value3: FastFloat): Void;
function setFloat4(location: ConstantLocation, value1: FastFloat, value2: FastFloat, value3: FastFloat, value4: FastFloat): Void;
function setFloats(location: ConstantLocation, floats: Float32Array): Void;
function setVector2(location: ConstantLocation, value: FastVector2): Void;
function setVector3(location: ConstantLocation, value: FastVector3): Void;
function setVector4(location: ConstantLocation, value: FastVector4): Void;
function setMatrix(location: ConstantLocation, value: FastMatrix4): Void;
function setMatrix3(location: ConstantLocation, value: FastMatrix3): Void;
}

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package kha.graphics5_;
typedef ConstantLocation = kha.graphics4.ConstantLocation;

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package kha.graphics5_;
typedef CubeMap = kha.graphics4.CubeMap;

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package kha.graphics5_;
typedef CullMode = kha.graphics4.CullMode;

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package kha.graphics5_;
typedef FragmentShader = kha.graphics4.FragmentShader;

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package kha.graphics5_;
typedef GeometryShader = kha.graphics4.GeometryShader;

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package kha.graphics5_;
interface Graphics {
function begin(target: RenderTarget): Void;
function end(): Void;
function swapBuffers(): Void;
#if kha_dxr
function setAccelerationStructure(accel: AccelerationStructure): Void;
function setRayTracePipeline(pipe: RayTracePipeline): Void;
function setRayTraceTarget(target: RayTraceTarget): Void;
function dispatchRays(commandList: CommandList): Void;
function copyRayTraceTarget(commandList: CommandList, renderTarget: RenderTarget, output: RayTraceTarget): Void;
#end
}

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package kha.graphics5_;
typedef IndexBuffer = kha.graphics4.IndexBuffer;

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package kha.graphics5_;
typedef MipMapFilter = kha.graphics4.MipMapFilter;

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package kha.graphics5_;
typedef PipelineState = kha.graphics4.PipelineState;

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package kha.graphics5_;
class PipelineStateBase {
public function new() {
inputLayout = null;
vertexShader = null;
fragmentShader = null;
// geometryShader = null;
// tessellationControlShader = null;
// tessellationEvaluationShader = null;
cullMode = CullMode.None;
depthWrite = false;
depthMode = CompareMode.Always;
stencilMode = CompareMode.Always;
stencilBothPass = StencilAction.Keep;
stencilDepthFail = StencilAction.Keep;
stencilFail = StencilAction.Keep;
stencilReferenceValue = 0;
stencilReadMask = 0xff;
stencilWriteMask = 0xff;
blendSource = BlendingFactor.BlendOne;
blendDestination = BlendingFactor.BlendZero;
blendOperation = BlendingOperation.Add;
alphaBlendSource = BlendingFactor.BlendOne;
alphaBlendDestination = BlendingFactor.BlendZero;
alphaBlendOperation = BlendingOperation.Add;
colorWriteMasksRed = [];
colorWriteMasksGreen = [];
colorWriteMasksBlue = [];
colorWriteMasksAlpha = [];
for (i in 0...8)
colorWriteMasksRed.push(true);
for (i in 0...8)
colorWriteMasksGreen.push(true);
for (i in 0...8)
colorWriteMasksBlue.push(true);
for (i in 0...8)
colorWriteMasksAlpha.push(true);
conservativeRasterization = false;
}
public var inputLayout: Array<VertexStructure>;
public var vertexShader: VertexShader;
public var fragmentShader: FragmentShader;
// public var geometryShader: GeometryShader;
// public var tessellationControlShader: TessellationControlShader;
// public var tessellationEvaluationShader: TessellationEvaluationShader;
public var cullMode: CullMode;
public var depthWrite: Bool;
public var depthMode: CompareMode;
public var stencilMode: CompareMode;
public var stencilBothPass: StencilAction;
public var stencilDepthFail: StencilAction;
public var stencilFail: StencilAction;
public var stencilReferenceValue: Int;
public var stencilReadMask: Int;
public var stencilWriteMask: Int;
// One, Zero deactivates blending
public var blendSource: BlendingFactor;
public var blendDestination: BlendingFactor;
public var blendOperation: BlendingOperation;
public var alphaBlendSource: BlendingFactor;
public var alphaBlendDestination: BlendingFactor;
public var alphaBlendOperation: BlendingOperation;
public var colorWriteMask(never, set): Bool;
public var colorWriteMaskRed(get, set): Bool;
public var colorWriteMaskGreen(get, set): Bool;
public var colorWriteMaskBlue(get, set): Bool;
public var colorWriteMaskAlpha(get, set): Bool;
public var colorWriteMasksRed: Array<Bool>;
public var colorWriteMasksGreen: Array<Bool>;
public var colorWriteMasksBlue: Array<Bool>;
public var colorWriteMasksAlpha: Array<Bool>;
inline function set_colorWriteMask(value: Bool): Bool {
return colorWriteMaskRed = colorWriteMaskBlue = colorWriteMaskGreen = colorWriteMaskAlpha = value;
}
inline function get_colorWriteMaskRed(): Bool {
return colorWriteMasksRed[0];
}
inline function set_colorWriteMaskRed(value: Bool): Bool {
return colorWriteMasksRed[0] = value;
}
inline function get_colorWriteMaskGreen(): Bool {
return colorWriteMasksGreen[0];
}
inline function set_colorWriteMaskGreen(value: Bool): Bool {
return colorWriteMasksGreen[0] = value;
}
inline function get_colorWriteMaskBlue(): Bool {
return colorWriteMasksBlue[0];
}
inline function set_colorWriteMaskBlue(value: Bool): Bool {
return colorWriteMasksBlue[0] = value;
}
inline function get_colorWriteMaskAlpha(): Bool {
return colorWriteMasksAlpha[0];
}
inline function set_colorWriteMaskAlpha(value: Bool): Bool {
return colorWriteMasksAlpha[0] = value;
}
public var conservativeRasterization: Bool;
}

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package kha.graphics5_;
interface RenderTarget {}

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package kha.graphics5_;
typedef StencilAction = kha.graphics4.StencilAction;

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package kha.graphics5_;
typedef TessellationControlShader = kha.graphics4.TessellationControlShader;

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package kha.graphics5_;
typedef TessellationEvaluationShader = kha.graphics4.TessellationEvaluationShader;

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package kha.graphics5_;
typedef TextureAddressing = kha.graphics4.TextureAddressing;

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package kha.graphics5_;
typedef TextureFilter = kha.graphics4.TextureFilter;

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package kha.graphics5_;
typedef TextureFormat = kha.graphics4.TextureFormat;

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package kha.graphics5_;
typedef TextureUnit = kha.graphics4.TextureUnit;

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package kha.graphics5_;
typedef Usage = kha.graphics4.Usage;

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package kha.graphics5_;
typedef VertexBuffer = kha.graphics4.VertexBuffer;

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package kha.graphics5_;
typedef VertexData = kha.graphics4.VertexData;

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package kha.graphics5_;
typedef VertexElement = kha.graphics4.VertexElement;

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package kha.graphics5_;
typedef VertexShader = kha.graphics4.VertexShader;

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package kha.graphics5_;
typedef VertexStructure = kha.graphics4.VertexStructure;