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46
Kha/Sources/kha/vr/TimeWarpParms.hx
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46
Kha/Sources/kha/vr/TimeWarpParms.hx
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package kha.vr;
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class TimeWarpParms {
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/*TimeWarpParms() : SwapOptions( 0 ),
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MinimumVsyncs( 1 ),
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PreScheduleSeconds( 0.014f ),
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WarpProgram( WP_SIMPLE ),
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ProgramParms(),
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DebugGraphMode( DEBUG_PERF_OFF ),
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DebugGraphValue( DEBUG_VALUE_DRAW )
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{
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for ( int i = 0; i < 4; i++ ) { // this should be unnecessary, remove?
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for ( int j = 0; j < 4; j++ ) {
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ExternalVelocity.M[i][j] = ( i == j ) ? 1.0f : 0.0f;
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}
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}
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}*/
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public var LeftImage: TimeWarpImage;
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public var RightImage: TimeWarpImage;
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public var LeftOverlay: TimeWarpImage;
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public var RightOverlay: TimeWarpImage;
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// static const int MAX_WARP_EYES = 2;
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// static const int MAX_WARP_IMAGES = 2; // 0 = world, 1 = overlay screen
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// TimeWarpImage Images[MAX_WARP_EYES][MAX_WARP_IMAGES];
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// public var SwapOptions: Int;
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// WarpSwap will not return until at least this many vsyncs have
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// passed since the previous WarpSwap returned.
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// Setting to 2 will reduce power consumption and may make animation
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// more regular for applications that can't hold full frame rate.
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// public var MinimumVsyncs: Int;
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// Time in seconds to start drawing before each slice.
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// Clamped at 0.014 high and 0.002 low, but the very low
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// values will usually result in screen tearing.
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// public var PreScheduleSeconds: Float;
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// Which program to run with these images.
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// warpProgram_t WarpProgram;
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// Program-specific tuning values.
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// float ProgramParms[4];
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// Controls the collection and display of timing data.
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// debugPerfMode_t DebugGraphMode;
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// debugPerfValue_t DebugGraphValue;
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public function new() {}
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}
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