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								leenkx/Shaders/deferred_light_mobile/deferred_light.frag.glsl
									
									
									
									
									
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								leenkx/Shaders/deferred_light_mobile/deferred_light.frag.glsl
									
									
									
									
									
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							| @ -0,0 +1,283 @@ | ||||
| #version 450 | ||||
|  | ||||
| #include "compiled.inc" | ||||
| #include "std/gbuffer.glsl" | ||||
| #include "std/math.glsl" | ||||
| #ifdef _Clusters | ||||
| #include "std/clusters.glsl" | ||||
| #endif | ||||
| #ifdef _Irr | ||||
| #include "std/shirr.glsl" | ||||
| #endif | ||||
|  | ||||
| uniform sampler2D gbufferD; | ||||
| uniform sampler2D gbuffer0; | ||||
| uniform sampler2D gbuffer1; | ||||
|  | ||||
| uniform float envmapStrength; | ||||
| #ifdef _Irr | ||||
| uniform vec4 shirr[7]; | ||||
| #endif | ||||
| #ifdef _Brdf | ||||
| uniform sampler2D senvmapBrdf; | ||||
| #endif | ||||
| #ifdef _Rad | ||||
| uniform sampler2D senvmapRadiance; | ||||
| uniform int envmapNumMipmaps; | ||||
| #endif | ||||
| #ifdef _EnvCol | ||||
| uniform vec3 backgroundCol; | ||||
| #endif | ||||
|  | ||||
| #ifdef _SMSizeUniform | ||||
| //!uniform vec2 smSizeUniform; | ||||
| #endif | ||||
| uniform vec2 cameraProj; | ||||
| uniform vec3 eye; | ||||
| uniform vec3 eyeLook; | ||||
|  | ||||
| #ifdef _Clusters | ||||
| uniform vec4 lightsArray[maxLights * 3]; | ||||
| 	#ifdef _Spot | ||||
| 	uniform vec4 lightsArraySpot[maxLights * 2]; | ||||
| 	#endif | ||||
| uniform sampler2D clustersData; | ||||
| uniform vec2 cameraPlane; | ||||
| #endif | ||||
|  | ||||
| #ifdef _ShadowMap | ||||
| #ifdef _SinglePoint | ||||
| 	#ifdef _Spot | ||||
| 	//!uniform sampler2DShadow shadowMapSpot[1]; | ||||
| 	//!uniform mat4 LWVPSpot[1]; | ||||
| 	#else | ||||
| 	//!uniform samplerCubeShadow shadowMapPoint[1]; | ||||
| 	//!uniform vec2 lightProj; | ||||
| 	#endif | ||||
| #endif | ||||
| #ifdef _Clusters | ||||
| 	#ifdef _ShadowMapAtlas | ||||
| 		#ifdef _SingleAtlas | ||||
| 		uniform sampler2DShadow shadowMapAtlas; | ||||
| 		#endif | ||||
| 	#endif | ||||
| 	#ifdef _ShadowMapAtlas | ||||
| 		#ifndef _SingleAtlas | ||||
| 		//!uniform sampler2DShadow shadowMapAtlasPoint; | ||||
| 		#endif | ||||
| 		//!uniform vec4 pointLightDataArray[4]; | ||||
| 	#else | ||||
| 		//!uniform samplerCubeShadow shadowMapPoint[4]; | ||||
| 	#endif | ||||
| 	//!uniform vec2 lightProj; | ||||
| 	#ifdef _Spot | ||||
| 		#ifdef _ShadowMapAtlas | ||||
| 		#ifndef _SingleAtlas | ||||
| 		//!uniform sampler2DShadow shadowMapAtlasSpot; | ||||
| 		#endif | ||||
| 		#else | ||||
| 		//!uniform sampler2DShadow shadowMapSpot[4]; | ||||
| 		#endif | ||||
| 	//!uniform mat4 LWVPSpotArray[4]; | ||||
| 	#endif | ||||
| #endif | ||||
| #endif | ||||
|  | ||||
| #ifdef _Sun | ||||
| uniform vec3 sunDir; | ||||
| uniform vec3 sunCol; | ||||
| 	#ifdef _ShadowMap | ||||
| 	#ifdef _ShadowMapAtlas | ||||
| 	#ifndef _SingleAtlas | ||||
| 	uniform sampler2DShadow shadowMapAtlasSun; | ||||
| 	#endif | ||||
| 	#else | ||||
| 	uniform sampler2DShadow shadowMap; | ||||
| 	#endif | ||||
| 	uniform float shadowsBias; | ||||
| 	#ifdef _CSM | ||||
| 	//!uniform vec4 casData[shadowmapCascades * 4 + 4]; | ||||
| 	#else | ||||
| 	uniform mat4 LWVP; | ||||
| 	#endif | ||||
| 	#endif // _ShadowMap | ||||
| #endif | ||||
|  | ||||
| #ifdef _SinglePoint // Fast path for single light | ||||
| uniform vec3 pointPos; | ||||
| uniform vec3 pointCol; | ||||
| uniform float pointBias; | ||||
| 	#ifdef _Spot | ||||
| 	uniform vec3 spotDir; | ||||
| 	uniform vec3 spotRight; | ||||
| 	uniform vec4 spotData; | ||||
| 	#endif | ||||
| #endif | ||||
|  | ||||
| #include "std/light_mobile.glsl" | ||||
|  | ||||
| in vec2 texCoord; | ||||
| in vec3 viewRay; | ||||
| out vec4 fragColor; | ||||
|  | ||||
| void main() { | ||||
| 	vec4 g0 = textureLod(gbuffer0, texCoord, 0.0); // Normal.xy, roughness, metallic/matid | ||||
|  | ||||
| 	vec3 n; | ||||
| 	n.z = 1.0 - abs(g0.x) - abs(g0.y); | ||||
| 	n.xy = n.z >= 0.0 ? g0.xy : octahedronWrap(g0.xy); | ||||
| 	n = normalize(n); | ||||
|  | ||||
| 	float roughness = g0.b; | ||||
| 	float metallic; | ||||
| 	uint matid; | ||||
| 	unpackFloatInt16(g0.a, metallic, matid); | ||||
|  | ||||
| 	vec4 g1 = textureLod(gbuffer1, texCoord, 0.0); // Basecolor.rgb, spec/occ | ||||
| 	vec2 occspec = unpackFloat2(g1.a); | ||||
| 	vec3 albedo = surfaceAlbedo(g1.rgb, metallic); // g1.rgb - basecolor | ||||
| 	vec3 f0 = surfaceF0(g1.rgb, metallic); | ||||
|  | ||||
| 	float depth = textureLod(gbufferD, texCoord, 0.0).r * 2.0 - 1.0; | ||||
| 	vec3 p = getPos(eye, eyeLook, normalize(viewRay), depth, cameraProj); | ||||
| 	vec3 v = normalize(eye - p); | ||||
| 	float dotNV = max(dot(n, v), 0.0); | ||||
|  | ||||
| #ifdef _Brdf | ||||
| 	vec2 envBRDF = texelFetch(senvmapBrdf, ivec2(vec2(dotNV, 1.0 - roughness) * 256.0), 0).xy; | ||||
| #endif | ||||
|  | ||||
| 	// Envmap | ||||
| #ifdef _Irr | ||||
| 	vec3 envl = shIrradiance(n, shirr); | ||||
| 	#ifdef _EnvTex | ||||
| 	envl /= PI; | ||||
| 	#endif | ||||
| #else | ||||
| 	vec3 envl = vec3(1.0); | ||||
| #endif | ||||
|  | ||||
| #ifdef _Rad | ||||
| 	vec3 reflectionWorld = reflect(-v, n); | ||||
| 	float lod = getMipFromRoughness(roughness, envmapNumMipmaps); | ||||
| 	vec3 prefilteredColor = textureLod(senvmapRadiance, envMapEquirect(reflectionWorld), lod).rgb; | ||||
| #endif | ||||
|  | ||||
| #ifdef _EnvLDR | ||||
| 	envl.rgb = pow(envl.rgb, vec3(2.2)); | ||||
| 	#ifdef _Rad | ||||
| 		prefilteredColor = pow(prefilteredColor, vec3(2.2)); | ||||
| 	#endif | ||||
| #endif | ||||
|  | ||||
| 	envl.rgb *= albedo; | ||||
|  | ||||
| #ifdef _Rad // Indirect specular | ||||
| 	envl.rgb += prefilteredColor * (f0 * envBRDF.x + envBRDF.y) * 1.5 * occspec.y; | ||||
| #else | ||||
| 	#ifdef _EnvCol | ||||
| 	envl.rgb += backgroundCol * surfaceF0(g1.rgb, metallic); // f0 | ||||
| 	#endif | ||||
| #endif | ||||
|  | ||||
| 	envl.rgb *= envmapStrength * occspec.x; | ||||
| 	fragColor.rgb = envl; | ||||
|  | ||||
| #ifdef _Sun | ||||
| 	vec3 sh = normalize(v + sunDir); | ||||
| 	float sdotNH = max(0.0, dot(n, sh)); | ||||
| 	float sdotVH = max(0.0, dot(v, sh)); | ||||
| 	float sdotNL = max(0.0, dot(n, sunDir)); | ||||
| 	float svisibility = 1.0; | ||||
| 	vec3 sdirect = lambertDiffuseBRDF(albedo, sdotNL) + | ||||
| 	               specularBRDF(f0, roughness, sdotNL, sdotNH, dotNV, sdotVH) * occspec.y; | ||||
|  | ||||
| 	#ifdef _ShadowMap | ||||
| 		#ifdef _CSM | ||||
| 			svisibility = shadowTestCascade( | ||||
| 				#ifdef _ShadowMapAtlas | ||||
| 					#ifndef _SingleAtlas | ||||
| 					shadowMapAtlasSun | ||||
| 					#else | ||||
| 					shadowMapAtlas | ||||
| 					#endif | ||||
| 				#else | ||||
| 				shadowMap | ||||
| 				#endif | ||||
| 				, eye, p + n * shadowsBias * 10, shadowsBias | ||||
| 			); | ||||
| 		#else | ||||
| 			vec4 lPos = LWVP * vec4(p + n * shadowsBias * 100, 1.0); | ||||
| 			if (lPos.w > 0.0) svisibility = shadowTest( | ||||
| 				#ifdef _ShadowMapAtlas | ||||
| 					#ifndef _SingleAtlas | ||||
| 					shadowMapAtlasSun | ||||
| 					#else | ||||
| 					shadowMapAtlas | ||||
| 					#endif | ||||
| 				#else | ||||
| 				shadowMap | ||||
| 				#endif | ||||
| 				, lPos.xyz / lPos.w, shadowsBias | ||||
| 			); | ||||
| 		#endif | ||||
| 	#endif | ||||
|  | ||||
| 	fragColor.rgb += sdirect * svisibility * sunCol; | ||||
| #endif | ||||
|  | ||||
| #ifdef _SinglePoint | ||||
| 	fragColor.rgb += sampleLight( | ||||
| 		p, n, v, dotNV, pointPos, pointCol, albedo, roughness, occspec.y, f0 | ||||
| 		#ifdef _ShadowMap | ||||
| 			, 0, pointBias, true | ||||
| 		#endif | ||||
| 		#ifdef _Spot | ||||
| 		, true, spotData.x, spotData.y, spotDir, spotData.zw, spotRight  // TODO: Test! | ||||
| 		#endif | ||||
| 	); | ||||
| #endif | ||||
|  | ||||
| #ifdef _Clusters | ||||
| 	float viewz = linearize(depth * 0.5 + 0.5, cameraProj); | ||||
| 	int clusterI = getClusterI(texCoord, viewz, cameraPlane); | ||||
| 	int numLights = int(texelFetch(clustersData, ivec2(clusterI, 0), 0).r * 255); | ||||
|  | ||||
| 	#ifdef HLSL | ||||
| 	viewz += textureLod(clustersData, vec2(0.0), 0.0).r * 1e-9; // TODO: krafix bug, needs to generate sampler | ||||
| 	#endif | ||||
|  | ||||
| 	#ifdef _Spot | ||||
| 	int numSpots = int(texelFetch(clustersData, ivec2(clusterI, 1 + maxLightsCluster), 0).r * 255); | ||||
| 	int numPoints = numLights - numSpots; | ||||
| 	#endif | ||||
|  | ||||
| 	for (int i = 0; i < min(numLights, maxLightsCluster); i++) { | ||||
| 		int li = int(texelFetch(clustersData, ivec2(clusterI, i + 1), 0).r * 255); | ||||
| 		fragColor.rgb += sampleLight( | ||||
| 			p, | ||||
| 			n, | ||||
| 			v, | ||||
| 			dotNV, | ||||
| 			lightsArray[li * 3].xyz, // lp | ||||
| 			lightsArray[li * 3 + 1].xyz, // lightCol | ||||
| 			albedo, | ||||
| 			roughness, | ||||
| 			occspec.y, | ||||
| 			f0 | ||||
| 			#ifdef _ShadowMap | ||||
| 				// light index, shadow bias, cast_shadows | ||||
| 				, li, lightsArray[li * 3 + 2].x, lightsArray[li * 3 + 2].z != 0.0 | ||||
| 			#endif | ||||
| 			#ifdef _Spot | ||||
| 			, lightsArray[li * 3 + 2].y != 0.0 | ||||
| 			, lightsArray[li * 3 + 2].y // spot size (cutoff) | ||||
| 			, lightsArraySpot[li].w // spot blend (exponent) | ||||
| 			, lightsArraySpot[li].xyz // spotDir | ||||
| 			, vec2(lightsArray[li * 3].w, lightsArray[li * 3 + 1].w) // scale | ||||
| 			, lightsArraySpot[li * 2 + 1].xyz // right | ||||
| 			#endif | ||||
| 		); | ||||
| 	} | ||||
| #endif // _Clusters | ||||
| } | ||||
							
								
								
									
										190
									
								
								leenkx/Shaders/deferred_light_mobile/deferred_light_mobile.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										190
									
								
								leenkx/Shaders/deferred_light_mobile/deferred_light_mobile.json
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,190 @@ | ||||
| { | ||||
| 	"contexts": [ | ||||
| 		{ | ||||
| 			"name": "deferred_light", | ||||
| 			"depth_write": false, | ||||
| 			"compare_mode": "always", | ||||
| 			"cull_mode": "none", | ||||
| 			"links": [ | ||||
| 				{ | ||||
| 					"name": "eye", | ||||
| 					"link": "_cameraPosition" | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "eyeLook", | ||||
| 					"link": "_cameraLook" | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "invVP", | ||||
| 					"link": "_inverseViewProjectionMatrix" | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "shirr", | ||||
| 					"link": "_envmapIrradiance", | ||||
| 					"ifdef": ["_Irr"] | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "senvmapRadiance", | ||||
| 					"link": "_envmapRadiance", | ||||
| 					"ifdef": ["_Rad"] | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "envmapNumMipmaps", | ||||
| 					"link": "_envmapNumMipmaps", | ||||
| 					"ifdef": ["_Rad"] | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "senvmapBrdf", | ||||
| 					"link": "$brdf.png", | ||||
| 					"ifdef": ["_Brdf"] | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "cameraProj", | ||||
| 					"link": "_cameraPlaneProj" | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "envmapStrength", | ||||
| 					"link": "_envmapStrength" | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "backgroundCol", | ||||
| 					"link": "_backgroundCol", | ||||
| 					"ifdef": ["_EnvCol"] | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "lightsArray", | ||||
| 					"link": "_lightsArray", | ||||
| 					"ifdef": ["_Clusters"] | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "lightsArraySpot", | ||||
| 					"link": "_lightsArraySpot", | ||||
| 					"ifdef": ["_Clusters", "_Spot"] | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "clustersData", | ||||
| 					"link": "_clustersData", | ||||
| 					"ifdef": ["_Clusters"] | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "cameraPlane", | ||||
| 					"link": "_cameraPlane", | ||||
| 					"ifdef": ["_Clusters"] | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "sunDir", | ||||
| 					"link": "_sunDirection", | ||||
| 					"ifdef": ["_Sun"] | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "sunCol", | ||||
| 					"link": "_sunColor", | ||||
| 					"ifdef": ["_Sun"] | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "shadowsBias", | ||||
| 					"link": "_sunShadowsBias", | ||||
| 					"ifdef": ["_Sun", "_ShadowMap"] | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "LWVP", | ||||
| 					"link": "_biasLightWorldViewProjectionMatrixSun", | ||||
| 					"ifndef": ["_CSM"], | ||||
| 					"ifdef": ["_Sun", "_ShadowMap"] | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "casData", | ||||
| 					"link": "_cascadeData", | ||||
| 					"ifdef": ["_Sun", "_ShadowMap", "_CSM"] | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "lightPlane", | ||||
| 					"link": "_lightPlane", | ||||
| 					"ifdef": ["_SSS"] | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "VP", | ||||
| 					"link": "_viewProjectionMatrix", | ||||
| 					"ifdef": ["_SSRS"] | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "smSizeUniform", | ||||
| 					"link": "_shadowMapSize", | ||||
| 					"ifdef": ["_SMSizeUniform"] | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "lightProj", | ||||
| 					"link": "_lightPlaneProj", | ||||
| 					"ifdef": ["_ShadowMap"] | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "pointPos", | ||||
| 					"link": "_pointPosition", | ||||
| 					"ifdef": ["_SinglePoint"] | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "pointCol", | ||||
| 					"link": "_pointColor", | ||||
| 					"ifdef": ["_SinglePoint"] | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "pointBias", | ||||
| 					"link": "_pointShadowsBias", | ||||
| 					"ifdef": ["_SinglePoint"] | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "spotDir", | ||||
| 					"link": "_spotDirection", | ||||
| 					"ifdef": ["_SinglePoint", "_Spot"] | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "spotData", | ||||
| 					"link": "_spotData", | ||||
| 					"ifdef": ["_SinglePoint", "_Spot"] | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "spotRight", | ||||
| 					"link": "_spotRight", | ||||
| 					"ifdef": ["_SinglePoint", "_Spot"] | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "LWVPSpotArray", | ||||
| 					"link": "_biasLightWorldViewProjectionMatrixSpotArray", | ||||
| 					"ifdef": ["_Clusters", "_ShadowMap", "_Spot"] | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "pointLightDataArray", | ||||
| 					"link": "_pointLightsAtlasArray", | ||||
| 					"ifdef": ["_Clusters", "_ShadowMap", "_ShadowMapAtlas"] | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "LWVPSpot[0]", | ||||
| 					"link": "_biasLightWorldViewProjectionMatrixSpot0", | ||||
| 					"ifndef": ["_ShadowMapAtlas"], | ||||
| 					"ifdef": ["_LTC", "_ShadowMap"] | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "LWVPSpot[1]", | ||||
| 					"link": "_biasLightWorldViewProjectionMatrixSpot1", | ||||
| 					"ifndef": ["_ShadowMapAtlas"], | ||||
| 					"ifdef": ["_LTC", "_ShadowMap"] | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "LWVPSpot[2]", | ||||
| 					"link": "_biasLightWorldViewProjectionMatrixSpot2", | ||||
| 					"ifndef": ["_ShadowMapAtlas"], | ||||
| 					"ifdef": ["_LTC", "_ShadowMap"] | ||||
| 				}, | ||||
| 				{ | ||||
| 					"name": "LWVPSpot[3]", | ||||
| 					"link": "_biasLightWorldViewProjectionMatrixSpot3", | ||||
| 					"ifndef": ["_ShadowMapAtlas"], | ||||
| 					"ifdef": ["_LTC", "_ShadowMap"] | ||||
| 				} | ||||
| 			], | ||||
| 			"vertex_shader": "../include/pass_viewray.vert.glsl", | ||||
| 			"fragment_shader": "deferred_light.frag.glsl", | ||||
| 			"color_attachments": ["RGBA64"] | ||||
| 		} | ||||
| 	] | ||||
| } | ||||
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