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114
leenkx/Sources/leenkx/logicnode/AddPhysicsConstraintNode.hx
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114
leenkx/Sources/leenkx/logicnode/AddPhysicsConstraintNode.hx
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package leenkx.logicnode;
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import iron.object.Object;
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#if lnx_physics
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import leenkx.trait.physics.PhysicsConstraint;
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import leenkx.trait.physics.bullet.PhysicsConstraint.ConstraintType;
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#end
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class AddPhysicsConstraintNode extends LogicNode {
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public var property0: String;//Type
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public var object: Object;
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public var rb1: Object;
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public var rb2: Object;
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function run(from: Int) {
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var pivotObject: Object = inputs[1].get();
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rb1 = inputs[2].get();
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rb2 = inputs[3].get();
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if (pivotObject == null || rb1 == null || rb2 == null) return;
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#if lnx_physics
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var disableCollisions: Bool = inputs[4].get();
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var breakable: Bool = inputs[5].get();
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var breakingThreshold: Float = inputs[6].get();
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var type: ConstraintType = 0;
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var con: PhysicsConstraint = pivotObject.getTrait(PhysicsConstraint);
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if (con == null) {
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switch (property0) {
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case "Fixed": type = Fixed;
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case "Point": type = Point;
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case "Hinge": type = Hinge;
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case "Slider": type = Slider;
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case "Piston": type = Piston;
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case "Generic Spring": type = Generic;
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}
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if (!breakable) breakingThreshold = 0.0;
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if (type != Generic) {
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con = new PhysicsConstraint(rb1, rb2, type, disableCollisions, breakingThreshold);
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switch (type) {
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case Hinge:
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var setLimit: Bool = inputs[7].get();
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var low: Float = inputs[8].get();
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var up: Float = inputs[9].get();
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con.setHingeConstraintLimits(setLimit, low, up);
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case Slider:
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var setLimit: Bool = inputs[7].get();
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var low: Float = inputs[8].get();
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var up: Float = inputs[9].get();
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con.setSliderConstraintLimits(setLimit, low, up);
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case Piston:
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var setLinLimit: Bool = inputs[7].get();
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var linLow: Float = inputs[8].get();
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var linUp: Float = inputs[9].get();
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var setAngLimit: Bool = inputs[10].get();
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var angLow: Float = inputs[11].get();
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var angUp: Float = inputs[12].get();
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con.setPistonConstraintLimits(setLinLimit, linLow, linUp, setAngLimit, angLow, angUp);
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default:
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}
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}
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else {
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var spring: Bool = false;
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var prop: PhysicsConstraintNode;
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for (inp in 7...inputs.length) {
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prop = inputs[inp].get();
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if (prop == null) continue;
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if (prop.isSpring) {
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spring = true;
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break;
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}
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}
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if (spring) {
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con = new PhysicsConstraint(rb1, rb2, GenericSpring, disableCollisions, breakingThreshold);
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}
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else {
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con = new PhysicsConstraint(rb1, rb2, Generic, disableCollisions, breakingThreshold);
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}
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for (inp in 7...inputs.length) {
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prop = inputs[inp].get();
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if (prop == null) continue;
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if (prop.isSpring) {
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con.setSpringParams(prop.isSpring, prop.value1, prop.value2, prop.axis, prop.isAngular);
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}
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else {
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con.setGenericConstraintLimits(true, prop.value1, prop.value2, prop.axis, prop.isAngular);
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}
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}
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}
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pivotObject.addTrait(con);
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}
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#end
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runOutput(0);
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}
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}
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