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package leenkx.logicnode;
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import iron.math.Vec4;
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class GetHosekWilkiePropertiesNode extends LogicNode {
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function get(from: Int): Dynamic {
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var world = iron.Scene.active.world.raw;
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return switch (from) {
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case 0:
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world.turbidity;
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case 1:
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world.ground_albedo;
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case 2:
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new Vec4(world.sun_direction[0], world.sun_direction[1], world.sun_direction[2]);
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default:
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null;
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}
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return null;
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}
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}
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