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36
leenkx/Sources/leenkx/logicnode/SetGravityEnabledNode.hx
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36
leenkx/Sources/leenkx/logicnode/SetGravityEnabledNode.hx
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package leenkx.logicnode;
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import iron.object.Object;
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#if lnx_physics
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import leenkx.trait.physics.RigidBody;
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#end
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/**
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Enable or disable the gravity for a specific object.
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**/
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class SetGravityEnabledNode extends LogicNode {
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function run(from: Int) {
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var object: Object = inputs[1].get();
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var gravityEnabled: Bool = inputs[2].get();
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if (object == null) return;
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#if lnx_physics
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var body = object.getTrait(RigidBody);
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if (body != null) {
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if (gravityEnabled) {
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body.enableGravity();
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}
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else {
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body.disableGravity();
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}
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}
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#end
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runOutput(0);
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}
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}
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