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leenkx/Sources/zui/Ext.hx Normal file
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package zui;
import zui.Zui;
import kha.input.KeyCode;
@:access(zui.Zui)
class Ext {
public static function floatInput(ui: Zui, handle: Handle, label = "", align: Align = Left, precision = 1000.0): Float {
handle.text = Std.string(Math.round(handle.value * precision) / precision);
var text = ui.textInput(handle, label, align);
handle.value = Std.parseFloat(text);
return handle.value;
}
static function initPath(handle: Handle, systemId: String) {
handle.text = systemId == "Windows" ? "C:\\Users" : "/";
// %HOMEDRIVE% + %HomePath%
// ~
}
public static var dataPath = "";
static var lastPath = "";
public static function fileBrowser(ui: Zui, handle: Handle, foldersOnly = false): String {
var sep = "/";
#if kha_krom
var cmd = "ls ";
var systemId = kha.System.systemId;
if (systemId == "Windows") {
cmd = "dir /b ";
if (foldersOnly) cmd += "/ad ";
sep = "\\";
handle.text = StringTools.replace(handle.text, "\\\\", "\\");
handle.text = StringTools.replace(handle.text, "\r", "");
}
if (handle.text == "") initPath(handle, systemId);
var save = Krom.getFilesLocation() + sep + dataPath + "dir.txt";
if (handle.text != lastPath) Krom.sysCommand(cmd + '"' + handle.text + '"' + " > " + '"' + save + '"');
lastPath = handle.text;
var str = haxe.io.Bytes.ofData(Krom.loadBlob(save)).toString();
var files = str.split("\n");
#elseif kha_kore
if (handle.text == "") initPath(handle, kha.System.systemId);
var files = sys.FileSystem.isDirectory(handle.text) ? sys.FileSystem.readDirectory(handle.text) : [];
#elseif kha_webgl
var files: Array<String> = [];
var userAgent = untyped navigator.userAgent.toLowerCase();
if (userAgent.indexOf(" electron/") > -1) {
if (handle.text == "") {
var pp = untyped window.process.platform;
var systemId = pp == "win32" ? "Windows" : (pp == "darwin" ? "OSX" : "Linux");
initPath(handle, systemId);
}
try {
files = untyped require("fs").readdirSync(handle.text);
}
catch (e: Dynamic) {
// Non-directory item selected
}
}
#else
var files: Array<String> = [];
#end
// Up directory
var i1 = handle.text.indexOf("/");
var i2 = handle.text.indexOf("\\");
var nested =
(i1 > -1 && handle.text.length - 1 > i1) ||
(i2 > -1 && handle.text.length - 1 > i2);
handle.changed = false;
if (nested && ui.button("..", Align.Left)) {
handle.changed = ui.changed = true;
handle.text = handle.text.substring(0, handle.text.lastIndexOf(sep));
// Drive root
if (handle.text.length == 2 && handle.text.charAt(1) == ":") handle.text += sep;
}
// Directory contents
for (f in files) {
if (f == "" || f.charAt(0) == ".") continue; // Skip hidden
if (ui.button(f, Align.Left)) {
handle.changed = ui.changed = true;
if (handle.text.charAt(handle.text.length - 1) != sep) handle.text += sep;
handle.text += f;
}
}
return handle.text;
}
public static function inlineRadio(ui: Zui, handle: Handle, texts: Array<String>, align: Align = Left): Int {
if (!ui.isVisible(ui.ELEMENT_H())) {
ui.endElement();
return handle.position;
}
var step = ui._w / texts.length;
var hovered = -1;
if (ui.getHover()) {
var ix = Std.int(ui.inputX - ui._x - ui._windowX);
for (i in 0...texts.length) {
if (ix < i * step + step) {
hovered = i;
break;
}
}
}
if (ui.getReleased()) {
handle.position = hovered;
handle.changed = ui.changed = true;
}
else handle.changed = false;
for (i in 0...texts.length) {
if (handle.position == i) {
ui.g.color = ui.t.ACCENT_HOVER_COL;
if (!ui.enabled) ui.fadeColor();
ui.g.fillRect(ui._x + step * i, ui._y + ui.buttonOffsetY, step, ui.BUTTON_H());
}
else if (hovered == i) {
ui.g.color = ui.t.ACCENT_COL;
if (!ui.enabled) ui.fadeColor();
ui.g.drawRect(ui._x + step * i, ui._y + ui.buttonOffsetY, step, ui.BUTTON_H());
}
ui.g.color = ui.t.TEXT_COL; // Text
ui._x += step * i;
var _w = ui._w;
ui._w = Std.int(step);
ui.drawString(ui.g, texts[i], null, 0, align);
ui._x -= step * i;
ui._w = _w;
}
ui.endElement();
return handle.position;
}
static var wheelSelectedHandle: Handle = null;
static var gradientSelectedHandle: Handle = null;
public static function colorWheel(ui: Zui, handle: Handle, alpha = false, w: Null<Float> = null, h: Null<Float> = null, colorPreview = true, picker: Void->Void = null): kha.Color {
if (w == null) w = ui._w;
rgbToHsv(handle.color.R, handle.color.G, handle.color.B, ar);
var chue = ar[0];
var csat = ar[1];
var cval = ar[2];
var calpha = handle.color.A;
// Wheel
var px = ui._x;
var py = ui._y;
var scroll = ui.currentWindow != null ? ui.currentWindow.scrollEnabled : false;
if (!scroll) {
w -= ui.SCROLL_W();
px += ui.SCROLL_W() / 2;
}
var _x = ui._x;
var _y = ui._y;
var _w = ui._w;
ui._w = Std.int(28 * ui.SCALE());
if (picker != null && ui.button("P")) {
picker();
ui.changed = false;
handle.changed = false;
return handle.color;
}
ui._x = _x;
ui._y = _y;
ui._w = _w;
ui.image(ui.ops.color_wheel, kha.Color.fromFloats(cval, cval, cval));
// Picker
var ph = ui._y - py;
var ox = px + w / 2;
var oy = py + ph / 2;
var cw = w * 0.7;
var cwh = cw / 2;
var cx = ox;
var cy = oy + csat * cwh; // Sat is distance from center
var gradTx = px + 0.897 * w ;
var gradTy = oy - cwh;
var gradW = 0.0777 * w;
var gradH = cw;
// Rotate around origin by hue
var theta = chue * (Math.PI * 2.0);
var cx2 = Math.cos(theta) * (cx - ox) - Math.sin(theta) * (cy - oy) + ox;
var cy2 = Math.sin(theta) * (cx - ox) + Math.cos(theta) * (cy - oy) + oy;
cx = cx2;
cy = cy2;
ui._x = px - (scroll ? 0 : ui.SCROLL_W() / 2);
ui._y = py;
ui.image(ui.ops.black_white_gradient);
ui.g.color = 0xff000000;
ui.g.fillRect(cx - 3 * ui.SCALE(), cy - 3 * ui.SCALE(), 6 * ui.SCALE(), 6 * ui.SCALE());
ui.g.color = 0xffffffff;
ui.g.fillRect(cx - 2 * ui.SCALE(), cy - 2 * ui.SCALE(), 4 * ui.SCALE(), 4 * ui.SCALE());
ui.g.color = 0xff000000;
ui.g.fillRect(gradTx + gradW / 2 - 3 * ui.SCALE(), gradTy + (1 - cval) * gradH - 3 * ui.SCALE(), 6 * ui.SCALE(), 6 * ui.SCALE());
ui.g.color = 0xffffffff;
ui.g.fillRect(gradTx + gradW / 2 - 2 * ui.SCALE(), gradTy + (1 - cval) * gradH - 2 * ui.SCALE(), 4 * ui.SCALE(), 4 * ui.SCALE());
if (alpha) {
var alphaHandle = handle.nest(1, {value: Math.round(calpha * 100) / 100});
calpha = ui.slider(alphaHandle, "Alpha", 0.0, 1.0, true);
if (alphaHandle.changed) handle.changed = ui.changed = true;
}
// Mouse picking for color wheel
var gx = ox + ui._windowX;
var gy = oy + ui._windowY;
if (ui.inputStarted && ui.getInputInRect(gx - cwh, gy - cwh, cw, cw)) wheelSelectedHandle = handle;
if (ui.inputReleased && wheelSelectedHandle != null) { wheelSelectedHandle = null; handle.changed = ui.changed = true; }
if (ui.inputDown && wheelSelectedHandle == handle) {
csat = Math.min(dist(gx, gy, ui.inputX, ui.inputY), cwh) / cwh;
var angle = Math.atan2(ui.inputX - gx, ui.inputY - gy);
if (angle < 0) angle = Math.PI + (Math.PI - Math.abs(angle));
angle = Math.PI * 2 - angle;
chue = angle / (Math.PI * 2);
handle.changed = ui.changed = true;
}
// Mouse picking for cval
if (ui.inputStarted && ui.getInputInRect(gradTx + ui._windowX, gradTy + ui._windowY, gradW, gradH)) gradientSelectedHandle = handle;
if (ui.inputReleased && gradientSelectedHandle != null) { gradientSelectedHandle = null; handle.changed = ui.changed = true; }
if (ui.inputDown && gradientSelectedHandle == handle) {
cval = Math.max(0.01, Math.min(1, 1 - (ui.inputY - gradTy - ui._windowY) / gradH));
handle.changed = ui.changed = true;
}
// Save as rgb
hsvToRgb(chue, csat, cval, ar);
handle.color = kha.Color.fromFloats(ar[0], ar[1], ar[2], calpha);
if (colorPreview) ui.text("", Right, handle.color);
var pos = Ext.inlineRadio(ui, Id.handle(), ["RGB", "HSV", "Hex"]);
var h0 = handle.nest(0).nest(0);
var h1 = handle.nest(0).nest(1);
var h2 = handle.nest(0).nest(2);
if (pos == 0) {
h0.value = handle.color.R;
handle.color.R = ui.slider(h0, "R", 0, 1, true);
h1.value = handle.color.G;
handle.color.G = ui.slider(h1, "G", 0, 1, true);
h2.value = handle.color.B;
handle.color.B = ui.slider(h2, "B", 0, 1, true);
}
else if (pos == 1) {
rgbToHsv(handle.color.R, handle.color.G, handle.color.B, ar);
h0.value = ar[0];
h1.value = ar[1];
h2.value = ar[2];
var chue = ui.slider(h0, "H", 0, 1, true);
var csat = ui.slider(h1, "S", 0, 1, true);
var cval = ui.slider(h2, "V", 0, 1, true);
hsvToRgb(chue, csat, cval, ar);
handle.color = kha.Color.fromFloats(ar[0], ar[1], ar[2]);
}
else if (pos == 2) {
#if js
handle.text = untyped (handle.color >>> 0).toString(16);
var hexCode = ui.textInput(handle, "#");
if (hexCode.length >= 1 && hexCode.charAt(0) == "#") // Allow # at the beginning
hexCode = hexCode.substr(1);
if (hexCode.length == 3) // 3 digit CSS style values like fa0 --> ffaa00
hexCode = hexCode.charAt(0) + hexCode.charAt(0) + hexCode.charAt(1) + hexCode.charAt(1) + hexCode.charAt(2) + hexCode.charAt(2);
if (hexCode.length == 4) // 4 digit CSS style values
hexCode = hexCode.charAt(0) + hexCode.charAt(0) + hexCode.charAt(1) + hexCode.charAt(1) + hexCode.charAt(2) + hexCode.charAt(2) + hexCode.charAt(3) + hexCode.charAt(3);
if (hexCode.length == 6) // Make the alpha channel optional
hexCode = "ff" + hexCode;
handle.color = untyped parseInt(hexCode, 16);
#end
}
if (h0.changed || h1.changed || h2.changed) handle.changed = ui.changed = true;
if (ui.getInputInRect(ui._windowX + px, ui._windowY + py, w, h == null ? (ui._y - py) : h) && ui.inputReleased) // Do not close if user clicks
ui.changed = true;
return handle.color;
}
static function rightAlignNumber(number: Int, length: Int): String {
var s = number + "";
while (s.length < length)
s = " " + s;
return s;
}
public static var textAreaLineNumbers = false;
public static var textAreaScrollPastEnd = false;
public static var textAreaColoring: TTextColoring = null;
public static function textArea(ui: Zui, handle: Handle, align = Align.Left, editable = true, label = "", wordWrap = false): String {
handle.text = StringTools.replace(handle.text, "\t", " ");
var selected = ui.textSelectedHandle == handle; // Text being edited
var lines = handle.text.split("\n");
var showLabel = (lines.length == 1 && lines[0] == "");
var keyPressed = selected && ui.isKeyPressed;
ui.highlightOnSelect = false;
ui.tabSwitchEnabled = false;
if (wordWrap && handle.text != "") {
var cursorSet = false;
var cursorPos = ui.cursorX;
for (i in 0...handle.position) cursorPos += lines[i].length + 1; // + \n
var words = lines.join(" ").split(" ");
lines = [];
var line = "";
for (w in words) {
var linew = ui.ops.font.width(ui.fontSize, line + " " + w);
var wordw = ui.ops.font.width(ui.fontSize, " " + w);
if (linew > ui._w - 10 && linew > wordw) {
lines.push(line);
line = "";
}
line = line == "" ? w : line + " " + w;
var linesLen = lines.length;
for (l in lines) linesLen += l.length;
if (selected && !cursorSet && cursorPos <= linesLen + line.length) {
cursorSet = true;
handle.position = lines.length;
ui.cursorX = ui.highlightAnchor = cursorPos - linesLen;
}
}
lines.push(line);
if (selected) {
ui.textSelected = handle.text = lines[handle.position];
}
}
var cursorStartX = ui.cursorX;
if (textAreaLineNumbers) {
var _y = ui._y;
var _TEXT_COL = ui.t.TEXT_COL;
ui.t.TEXT_COL = ui.t.ACCENT_COL;
var maxLength = Math.ceil(Math.log(lines.length + 0.5) / Math.log(10)); // Express log_10 with natural log
for (i in 0...lines.length) {
ui.text(rightAlignNumber(i + 1, maxLength));
ui._y -= ui.ELEMENT_OFFSET();
}
ui.t.TEXT_COL = _TEXT_COL;
ui._y = _y;
ui._x += (lines.length + "").length * 16 + 4;
}
ui.g.color = ui.t.SEPARATOR_COL; // Background
ui.drawRect(ui.g, true, ui._x + ui.buttonOffsetY, ui._y + ui.buttonOffsetY, ui._w - ui.buttonOffsetY * 2, lines.length * ui.ELEMENT_H() - ui.buttonOffsetY * 2);
var _textColoring = ui.textColoring;
ui.textColoring = textAreaColoring;
for (i in 0...lines.length) { // Draw lines
if ((!selected && ui.getHover()) || (selected && i == handle.position)) {
handle.position = i; // Set active line
handle.text = lines[i];
ui.submitTextHandle = null;
ui.textInput(handle, showLabel ? label : "", align, editable);
if (keyPressed && ui.key != KeyCode.Return && ui.key != KeyCode.Escape) { // Edit text
lines[i] = ui.textSelected;
}
}
else {
if (showLabel) {
var TEXT_COL = ui.t.TEXT_COL;
ui.t.TEXT_COL = ui.t.LABEL_COL;
ui.text(label, Right);
ui.t.TEXT_COL = TEXT_COL;
}
else {
ui.text(lines[i], align);
}
}
ui._y -= ui.ELEMENT_OFFSET();
}
ui._y += ui.ELEMENT_OFFSET();
ui.textColoring = _textColoring;
if (textAreaScrollPastEnd) {
ui._y += ui._h - ui.windowHeaderH - ui.ELEMENT_H() - ui.ELEMENT_OFFSET();
}
if (keyPressed) {
// Move cursor vertically
if (ui.key == KeyCode.Down && handle.position < lines.length - 1) {
handle.position++;
scrollAlign(ui, handle);
}
if (ui.key == KeyCode.Up && handle.position > 0) {
handle.position--;
scrollAlign(ui, handle);
}
// New line
if (editable && ui.key == KeyCode.Return && !wordWrap) {
handle.position++;
lines.insert(handle.position, lines[handle.position - 1].substr(ui.cursorX));
lines[handle.position - 1] = lines[handle.position - 1].substr(0, ui.cursorX);
ui.startTextEdit(handle);
ui.cursorX = ui.highlightAnchor = 0;
scrollAlign(ui, handle);
}
// Delete line
if (editable && ui.key == KeyCode.Backspace && cursorStartX == 0 && handle.position > 0) {
handle.position--;
ui.cursorX = ui.highlightAnchor = lines[handle.position].length;
lines[handle.position] += lines[handle.position + 1];
lines.splice(handle.position + 1, 1);
scrollAlign(ui, handle);
}
ui.textSelected = lines[handle.position];
}
ui.highlightOnSelect = true;
ui.tabSwitchEnabled = true;
handle.text = lines.join("\n");
return handle.text;
}
static function scrollAlign(ui: Zui, handle: Handle) {
// Scroll down
if ((handle.position + 1) * ui.ELEMENT_H() + ui.currentWindow.scrollOffset > ui._h - ui.windowHeaderH) {
ui.currentWindow.scrollOffset -= ui.ELEMENT_H();
}
// Scroll up
else if ((handle.position + 1) * ui.ELEMENT_H() + ui.currentWindow.scrollOffset < ui.windowHeaderH) {
ui.currentWindow.scrollOffset += ui.ELEMENT_H();
}
}
static var _ELEMENT_OFFSET = 0;
static var _BUTTON_COL = 0;
public static function beginMenu(ui: Zui) {
_ELEMENT_OFFSET = ui.t.ELEMENT_OFFSET;
_BUTTON_COL = ui.t.BUTTON_COL;
ui.t.ELEMENT_OFFSET = 0;
ui.t.BUTTON_COL = ui.t.SEPARATOR_COL;
ui.g.color = ui.t.SEPARATOR_COL;
ui.g.fillRect(0, 0, ui._windowW, MENUBAR_H(ui));
}
public static function endMenu(ui: Zui) {
ui.t.ELEMENT_OFFSET = _ELEMENT_OFFSET;
ui.t.BUTTON_COL = _BUTTON_COL;
}
public static function menuButton(ui: Zui, text: String): Bool {
ui._w = Std.int(ui.ops.font.width(ui.fontSize, text) + 25 * ui.SCALE());
return ui.button(text);
}
public static inline function MENUBAR_H(ui: Zui): Float {
return ui.BUTTON_H() * 1.1 + 2 + ui.buttonOffsetY;
}
static inline function dist(x1: Float, y1: Float, x2: Float, y2: Float): Float {
var vx = x1 - x2;
var vy = y1 - y2;
return Math.sqrt(vx * vx + vy * vy);
}
static inline function fract(f: Float): Float {
return f - Std.int(f);
}
static inline function mix(x: Float, y: Float, a: Float): Float {
return x * (1.0 - a) + y * a;
}
static inline function clamp(x: Float, minVal: Float, maxVal: Float): Float {
return Math.min(Math.max(x, minVal), maxVal);
}
static inline function step(edge: Float, x: Float): Float {
return x < edge ? 0.0 : 1.0;
}
static inline var kx = 1.0;
static inline var ky = 2.0 / 3.0;
static inline var kz = 1.0 / 3.0;
static inline var kw = 3.0;
static var ar = [0.0, 0.0, 0.0];
static function hsvToRgb(cR: Float, cG: Float, cB: Float, out: Array<Float>) {
var px = Math.abs(fract(cR + kx) * 6.0 - kw);
var py = Math.abs(fract(cR + ky) * 6.0 - kw);
var pz = Math.abs(fract(cR + kz) * 6.0 - kw);
out[0] = cB * mix(kx, clamp(px - kx, 0.0, 1.0), cG);
out[1] = cB * mix(kx, clamp(py - kx, 0.0, 1.0), cG);
out[2] = cB * mix(kx, clamp(pz - kx, 0.0, 1.0), cG);
}
static inline var Kx = 0.0;
static inline var Ky = -1.0 / 3.0;
static inline var Kz = 2.0 / 3.0;
static inline var Kw = -1.0;
static inline var e = 1.0e-10;
static function rgbToHsv(cR: Float, cG: Float, cB: Float, out: Array<Float>) {
var px = mix(cB, cG, step(cB, cG));
var py = mix(cG, cB, step(cB, cG));
var pz = mix(Kw, Kx, step(cB, cG));
var pw = mix(Kz, Ky, step(cB, cG));
var qx = mix(px, cR, step(px, cR));
var qy = mix(py, py, step(px, cR));
var qz = mix(pw, pz, step(px, cR));
var qw = mix(cR, px, step(px, cR));
var d = qx - Math.min(qw, qy);
out[0] = Math.abs(qz + (qw - qy) / (6.0 * d + e));
out[1] = d / (qx + e);
out[2] = qx;
}
}

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/**
Copied from deprecated
https://github.com/Kode/Kha/blob/15bfbdc2b3c363fe70ac3d178d9d3439f717861a/Sources/kha/graphics2/GraphicsExtension.hx
**/
package zui;
import kha.math.Vector2;
import kha.math.FastVector2;
import kha.graphics2.Graphics;
import kha.graphics2.VerTextAlignment;
import kha.graphics2.HorTextAlignment;
/**
* Static extension functions for Graphics2.
* Usage: "using zui.GraphicsExtension;"
*/
class GraphicsExtension {
/**
* Draws a arc.
* @param ccw (optional) Specifies whether the drawing should be counterclockwise.
* @param segments (optional) The amount of lines that should be used to draw the arc.
*/
public static function drawArc(g2: Graphics, cx: Float, cy: Float, radius: Float, sAngle: Float, eAngle: Float, strength: Float = 1, ccw: Bool = false,
segments: Int = 0): Void {
#if kha_html5
if (kha.SystemImpl.gl == null) {
var g: kha.js.CanvasGraphics = cast g2;
radius -= strength / 2; // reduce radius to fit the line thickness within image width/height
g.drawArc(cx, cy, radius, sAngle, eAngle, strength, ccw);
return;
}
#end
sAngle = sAngle % (Math.PI * 2);
eAngle = eAngle % (Math.PI * 2);
if (ccw) {
if (eAngle > sAngle)
eAngle -= Math.PI * 2;
}
else if (eAngle < sAngle)
eAngle += Math.PI * 2;
radius += strength / 2;
if (segments <= 0)
segments = Math.floor(10 * Math.sqrt(radius));
var theta = (eAngle - sAngle) / segments;
var c = Math.cos(theta);
var s = Math.sin(theta);
var x = Math.cos(sAngle) * radius;
var y = Math.sin(sAngle) * radius;
for (n in 0...segments) {
var px = x + cx;
var py = y + cy;
var t = x;
x = c * x - s * y;
y = c * y + s * t;
drawInnerLine(g2, x + cx, y + cy, px, py, strength);
}
}
/**
* Draws a filled arc.
* @param ccw (optional) Specifies whether the drawing should be counterclockwise.
* @param segments (optional) The amount of lines that should be used to draw the arc.
*/
public static function fillArc(g2: Graphics, cx: Float, cy: Float, radius: Float, sAngle: Float, eAngle: Float, ccw: Bool = false,
segments: Int = 0): Void {
#if kha_html5
if (kha.SystemImpl.gl == null) {
var g: kha.js.CanvasGraphics = cast g2;
g.fillArc(cx, cy, radius, sAngle, eAngle, ccw);
return;
}
#end
sAngle = sAngle % (Math.PI * 2);
eAngle = eAngle % (Math.PI * 2);
if (ccw) {
if (eAngle > sAngle)
eAngle -= Math.PI * 2;
}
else if (eAngle < sAngle)
eAngle += Math.PI * 2;
if (segments <= 0)
segments = Math.floor(10 * Math.sqrt(radius));
var theta = (eAngle - sAngle) / segments;
var c = Math.cos(theta);
var s = Math.sin(theta);
var x = Math.cos(sAngle) * radius;
var y = Math.sin(sAngle) * radius;
var sx = x + cx;
var sy = y + cy;
for (n in 0...segments) {
var px = x + cx;
var py = y + cy;
var t = x;
x = c * x - s * y;
y = c * y + s * t;
g2.fillTriangle(px, py, x + cx, y + cy, sx, sy);
}
}
/**
* Draws a circle.
* @param segments (optional) The amount of lines that should be used to draw the circle.
*/
public static function drawCircle(g2: Graphics, cx: Float, cy: Float, radius: Float, strength: Float = 1, segments: Int = 0): Void {
#if kha_html5
if (kha.SystemImpl.gl == null) {
var g: kha.js.CanvasGraphics = cast g2;
radius -= strength / 2; // reduce radius to fit the line thickness within image width/height
g.drawCircle(cx, cy, radius, strength);
return;
}
#end
radius += strength / 2;
if (segments <= 0)
segments = Math.floor(10 * Math.sqrt(radius));
var theta = 2 * Math.PI / segments;
var c = Math.cos(theta);
var s = Math.sin(theta);
var x = radius;
var y = 0.0;
for (n in 0...segments) {
var px = x + cx;
var py = y + cy;
var t = x;
x = c * x - s * y;
y = c * y + s * t;
drawInnerLine(g2, x + cx, y + cy, px, py, strength);
}
}
static function drawInnerLine(g2: Graphics, x1: Float, y1: Float, x2: Float, y2: Float, strength: Float): Void {
var side = y2 > y1 ? 1 : 0;
if (y2 == y1)
side = x2 - x1 > 0 ? 1 : 0;
var vec = new FastVector2();
if (y2 == y1)
vec.setFrom(new FastVector2(0, -1));
else
vec.setFrom(new FastVector2(1, -(x2 - x1) / (y2 - y1)));
vec.length = strength;
var p1 = new FastVector2(x1 + side * vec.x, y1 + side * vec.y);
var p2 = new FastVector2(x2 + side * vec.x, y2 + side * vec.y);
var p3 = p1.sub(vec);
var p4 = p2.sub(vec);
g2.fillTriangle(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
g2.fillTriangle(p3.x, p3.y, p2.x, p2.y, p4.x, p4.y);
}
/**
* Draws a filled circle.
* @param segments (optional) The amount of lines that should be used to draw the circle.
*/
public static function fillCircle(g2: Graphics, cx: Float, cy: Float, radius: Float, segments: Int = 0): Void {
#if kha_html5
if (kha.SystemImpl.gl == null) {
var g: kha.js.CanvasGraphics = cast g2;
g.fillCircle(cx, cy, radius);
return;
}
#end
if (segments <= 0) {
segments = Math.floor(10 * Math.sqrt(radius));
}
var theta = 2 * Math.PI / segments;
var c = Math.cos(theta);
var s = Math.sin(theta);
var x = radius;
var y = 0.0;
for (n in 0...segments) {
var px = x + cx;
var py = y + cy;
var t = x;
x = c * x - s * y;
y = c * y + s * t;
g2.fillTriangle(px, py, x + cx, y + cy, cx, cy);
}
}
/**
* Draws a convex polygon.
*/
public static function drawPolygon(g2: Graphics, x: Float, y: Float, vertices: Array<Vector2>, strength: Float = 1) {
var iterator = vertices.iterator();
var v0 = iterator.next();
var v1 = v0;
while (iterator.hasNext()) {
var v2 = iterator.next();
g2.drawLine(v1.x + x, v1.y + y, v2.x + x, v2.y + y, strength);
v1 = v2;
}
g2.drawLine(v1.x + x, v1.y + y, v0.x + x, v0.y + y, strength);
}
/**
* Draws a filled convex polygon.
*/
public static function fillPolygon(g2: Graphics, x: Float, y: Float, vertices: Array<Vector2>) {
var iterator = vertices.iterator();
if (!iterator.hasNext())
return;
var v0 = iterator.next();
if (!iterator.hasNext())
return;
var v1 = iterator.next();
while (iterator.hasNext()) {
var v2 = iterator.next();
g2.fillTriangle(v0.x + x, v0.y + y, v1.x + x, v1.y + y, v2.x + x, v2.y + y);
v1 = v2;
}
}
/**
* Draws a cubic bezier using 4 pairs of points. If the x and y arrays have a length bigger then 4, the additional
* points will be ignored. With a length smaller of 4 a error will occur, there is no check for this.
* You can construct the curves visually in Inkscape with a path using default nodes.
* Provide x and y in the following order: startPoint, controlPoint1, controlPoint2, endPoint
* Reference: http://devmag.org.za/2011/04/05/bzier-curves-a-tutorial/
*/
public static function drawCubicBezier(g2: Graphics, x: Array<Float>, y: Array<Float>, segments: Int = 20, strength: Float = 1.0): Void {
var t: Float;
var q0 = calculateCubicBezierPoint(0, x, y);
var q1: Array<Float>;
for (i in 1...(segments + 1)) {
t = i / segments;
q1 = calculateCubicBezierPoint(t, x, y);
g2.drawLine(q0[0], q0[1], q1[0], q1[1], strength);
q0 = q1;
}
}
/**
* Draws multiple cubic beziers joined by the end point. The minimum size is 4 pairs of points (a single curve).
*/
public static function drawCubicBezierPath(g2: Graphics, x: Array<Float>, y: Array<Float>, segments: Int = 20, strength: Float = 1.0): Void {
var i = 0;
var t: Float;
var q0: Array<Float> = null;
var q1: Array<Float> = null;
while (i < x.length - 3) {
if (i == 0)
q0 = calculateCubicBezierPoint(0, [x[i], x[i + 1], x[i + 2], x[i + 3]], [y[i], y[i + 1], y[i + 2], y[i + 3]]);
for (j in 1...(segments + 1)) {
t = j / segments;
q1 = calculateCubicBezierPoint(t, [x[i], x[i + 1], x[i + 2], x[i + 3]], [y[i], y[i + 1], y[i + 2], y[i + 3]]);
g2.drawLine(q0[0], q0[1], q1[0], q1[1], strength);
q0 = q1;
}
i += 3;
}
}
static function calculateCubicBezierPoint(t: Float, x: Array<Float>, y: Array<Float>): Array<Float> {
var u: Float = 1 - t;
var tt: Float = t * t;
var uu: Float = u * u;
var uuu: Float = uu * u;
var ttt: Float = tt * t;
// first term
var p: Array<Float> = [uuu * x[0], uuu * y[0]];
// second term
p[0] += 3 * uu * t * x[1];
p[1] += 3 * uu * t * y[1];
// third term
p[0] += 3 * u * tt * x[2];
p[1] += 3 * u * tt * y[2];
// fourth term
p[0] += ttt * x[3];
p[1] += ttt * y[3];
return p;
}
static public function drawAlignedString(g2: Graphics, text: String, x: Float, y: Float, horAlign: HorTextAlignment, verAlign: VerTextAlignment): Void {
var xoffset = 0.0;
if (horAlign == TextCenter || horAlign == TextRight) {
var width = g2.font.width(g2.fontSize, text);
if (horAlign == TextCenter) {
xoffset = -width * 0.5;
}
else {
xoffset = -width;
}
}
var yoffset = 0.0;
if (verAlign == TextMiddle || verAlign == TextBottom) {
var height = g2.font.height(g2.fontSize);
if (verAlign == TextMiddle) {
yoffset = -height * 0.5;
}
else {
yoffset = -height;
}
}
g2.drawString(text, x + xoffset, y + yoffset);
}
static public function drawAlignedCharacters(g2: Graphics, text: Array<Int>, start: Int, length: Int, x: Float, y: Float, horAlign: HorTextAlignment,
verAlign: VerTextAlignment): Void {
var xoffset = 0.0;
if (horAlign == TextCenter || horAlign == TextRight) {
var width = g2.font.widthOfCharacters(g2.fontSize, text, start, length);
if (horAlign == TextCenter) {
xoffset = -width * 0.5;
}
else {
xoffset = -width;
}
}
var yoffset = 0.0;
if (verAlign == TextMiddle || verAlign == TextBottom) {
var height = g2.font.height(g2.fontSize);
if (verAlign == TextMiddle) {
yoffset = -height * 0.5;
}
else {
yoffset = -height;
}
}
g2.drawCharacters(text, start, length, x + xoffset, y + yoffset);
}
}

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leenkx/Sources/zui/Id.hx Normal file
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package zui;
import haxe.macro.Context;
import haxe.macro.Expr;
import haxe.macro.ExprTools;
class Id {
static var i = 0;
macro public static function pos(): Expr {
return macro $v{i++};
}
macro public static function handle(ops: Expr = null): Expr {
var code = "zui.Zui.Handle.global.nest(zui.Id.pos()," + ExprTools.toString(ops) + ")";
return Context.parse(code, Context.currentPos());
}
}

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leenkx/Sources/zui/Nodes.hx Normal file
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package zui;
using zui.GraphicsExtension;
@:access(zui.Zui)
class Nodes {
public var nodesDrag = false;
public var nodesSelected: Array<TNode> = [];
public var panX = 0.0;
public var panY = 0.0;
public var zoom = 1.0;
public var uiw = 0;
public var uih = 0;
public var _inputStarted = false;
public var colorPickerCallback: kha.Color->Void = null;
var scaleFactor = 1.0;
var ELEMENT_H = 25;
var dragged = false;
var moveOnTop: TNode = null;
var linkDrag: TNodeLink = null;
var isNewLink = false;
var snapFromId = -1;
var snapToId = -1;
var snapSocket = 0;
var snapX = 0.0;
var snapY = 0.0;
var handle = new Zui.Handle();
static var elementsBaked = false;
static var socketImage: kha.Image = null;
static var socketReleased = false;
static var clipboard = "";
static var boxSelect = false;
static var boxSelectX = 0;
static var boxSelectY = 0;
static inline var maxButtons = 9;
public static var excludeRemove: Array<String> = []; // No removal for listed node types
public static var onLinkDrag: TNodeLink->Bool->Void = null;
public static var onHeaderReleased: TNode->Void = null;
public static var onSocketReleased: TNodeSocket->Void = null;
public static var onCanvasReleased: Void->Void = null;
public static var onNodeRemove: TNode->Void = null;
public static var onCanvasControl: Void->CanvasControl = null; // Pan, zoom
#if zui_translate
public static dynamic function tr(id: String, vars: Map<String, String> = null) {
return id;
}
#else
public static inline function tr(id: String, vars: Map<String, String> = null) {
return id;
}
#end
public function new() {}
public inline function SCALE(): Float {
return scaleFactor * zoom;
}
public inline function PAN_X(): Float {
var zoomPan = (1.0 - zoom) * uiw / 2.5;
return panX * SCALE() + zoomPan;
}
public inline function PAN_Y(): Float {
var zoomPan = (1.0 - zoom) * uih / 2.5;
return panY * SCALE() + zoomPan;
}
public inline function LINE_H(): Int {
return Std.int(ELEMENT_H * SCALE());
}
function BUTTONS_H(node: TNode): Int {
var h = 0.0;
for (but in node.buttons) {
if (but.type == "RGBA") h += 102 * SCALE() + LINE_H() * 5; // Color wheel + controls
else if (but.type == "VECTOR") h += LINE_H() * 4;
else if (but.type == "CUSTOM") h += LINE_H() * but.height;
else h += LINE_H();
}
return Std.int(h);
}
function OUTPUTS_H(sockets: Array<TNodeSocket>, length: Null<Int> = null): Int {
var h = 0.0;
for (i in 0...(length == null ? sockets.length : length)) {
h += LINE_H();
}
return Std.int(h);
}
function INPUTS_H(canvas: TNodeCanvas, sockets: Array<TNodeSocket>, length: Null<Int> = null): Int {
var h = 0.0;
for (i in 0...(length == null ? sockets.length : length)) {
if (sockets[i].type == "VECTOR" && sockets[i].display == 1 && !inputLinked(canvas, sockets[i].node_id, i)) h += LINE_H() * 4;
else h += LINE_H();
}
return Std.int(h);
}
inline function NODE_H(canvas: TNodeCanvas, node: TNode): Int {
return Std.int(LINE_H() * 1.2 + INPUTS_H(canvas, node.inputs) + OUTPUTS_H(node.outputs) + BUTTONS_H(node));
}
inline function NODE_W(node: TNode): Int {
return Std.int((node.width != null ? node.width : 140) * SCALE());
}
inline function NODE_X(node: TNode): Float {
return node.x * SCALE() + PAN_X();
}
inline function NODE_Y(node: TNode): Float {
return node.y * SCALE() + PAN_Y();
}
inline function INPUT_Y(canvas: TNodeCanvas, sockets: Array<TNodeSocket>, pos: Int): Int {
return Std.int(LINE_H() * 1.62) + INPUTS_H(canvas, sockets, pos);
}
inline function OUTPUT_Y(sockets: Array<TNodeSocket>, pos: Int): Int {
return Std.int(LINE_H() * 1.62) + OUTPUTS_H(sockets, pos);
}
public inline function p(f: Float): Float {
return f * SCALE();
}
public function getNode(nodes: Array<TNode>, id: Int): TNode {
for (node in nodes) if (node.id == id) return node;
return null;
}
var nodeId = -1;
public function getNodeId(nodes: Array<TNode>): Int {
if (nodeId == -1) for (n in nodes) if (nodeId < n.id) nodeId = n.id;
return ++nodeId;
}
public function getLinkId(links: Array<TNodeLink>): Int {
var id = 0;
for (l in links) if (l.id >= id) id = l.id + 1;
return id;
}
public function getSocketId(nodes: Array<TNode>): Int {
var id = 0;
for (n in nodes) {
for (s in n.inputs) if (s.id >= id) id = s.id + 1;
for (s in n.outputs) if (s.id >= id) id = s.id + 1;
}
return id;
}
function inputLinked(canvas: TNodeCanvas, node_id: Int, i: Int): Bool {
for (l in canvas.links) if (l.to_id == node_id && l.to_socket == i) return true;
return false;
}
function bakeElements(ui: Zui) {
ui.g.end();
elementsBaked = true;
socketImage = kha.Image.createRenderTarget(24, 24);
var g = socketImage.g2;
g.begin(true, 0x00000000);
g.color = 0xff000000;
zui.GraphicsExtension.fillCircle(g, 12, 12, 12);
g.color = 0xffffffff;
zui.GraphicsExtension.fillCircle(g, 12, 12, 9);
g.end();
ui.g.begin(false);
}
public function nodeCanvas(ui: Zui, canvas: TNodeCanvas) {
if (!elementsBaked) bakeElements(ui);
var wx = ui._windowX;
var wy = ui._windowY;
var _inputEnabled = ui.inputEnabled;
ui.inputEnabled = _inputEnabled && popupCommands == null;
var controls = onCanvasControl != null ? onCanvasControl() : {
panX: ui.inputDownR ? ui.inputDX : 0.0,
panY: ui.inputDownR ? ui.inputDY : 0.0,
zoom: -ui.inputWheelDelta / 10.0
};
socketReleased = false;
// Pan canvas
if (ui.inputEnabled && (controls.panX != 0.0 || controls.panY != 0.0)) {
panX += controls.panX / SCALE();
panY += controls.panY / SCALE();
}
// Zoom canvas
if (ui.inputEnabled && controls.zoom != 0.0) {
zoom += controls.zoom;
if (zoom < 0.1) zoom = 0.1;
else if (zoom > 1.0) zoom = 1.0;
zoom = Math.round(zoom * 10) / 10;
uiw = ui._w;
uih = ui._h;
}
scaleFactor = ui.SCALE();
ELEMENT_H = ui.t.ELEMENT_H + 2;
ui.setScale(SCALE()); // Apply zoomed scale
ui.elementsBaked = true;
ui.g.font = ui.ops.font;
ui.g.fontSize = ui.fontSize;
for (link in canvas.links) {
var from = getNode(canvas.nodes, link.from_id);
var to = getNode(canvas.nodes, link.to_id);
var fromX = from == null ? ui.inputX : wx + NODE_X(from) + NODE_W(from);
var fromY = from == null ? ui.inputY : wy + NODE_Y(from) + OUTPUT_Y(from.outputs, link.from_socket);
var toX = to == null ? ui.inputX : wx + NODE_X(to);
var toY = to == null ? ui.inputY : wy + NODE_Y(to) + INPUT_Y(canvas, to.inputs, link.to_socket) + OUTPUTS_H(to.outputs) + BUTTONS_H(to);
// Cull
var left = toX > fromX ? fromX : toX;
var right = toX > fromX ? toX : fromX;
var top = toY > fromY ? fromY : toY;
var bottom = toY > fromY ? toY : fromY;
if (right < 0 || left > wx + ui._windowW ||
bottom < 0 || top > wy + ui._windowH) {
continue;
}
// Snap to nearest socket
if (linkDrag == link) {
if (snapFromId != -1) {
fromX = snapX;
fromY = snapY;
}
if (snapToId != -1) {
toX = snapX;
toY = snapY;
}
snapFromId = snapToId = -1;
for (node in canvas.nodes) {
var inps = node.inputs;
var outs = node.outputs;
var nodeh = NODE_H(canvas, node);
var rx = wx + NODE_X(node) - LINE_H() / 2;
var ry = wy + NODE_Y(node) - LINE_H() / 2;
var rw = NODE_W(node) + LINE_H();
var rh = nodeh + LINE_H();
if (ui.getInputInRect(rx, ry, rw, rh)) {
if (from == null && node.id != to.id) { // Snap to output
for (i in 0...outs.length) {
var sx = wx + NODE_X(node) + NODE_W(node);
var sy = wy + NODE_Y(node) + OUTPUT_Y(outs, i);
var rx = sx - LINE_H() / 2;
var ry = sy - LINE_H() / 2;
if (ui.getInputInRect(rx, ry, LINE_H(), LINE_H())) {
snapX = sx;
snapY = sy;
snapFromId = node.id;
snapSocket = i;
break;
}
}
}
else if (to == null && node.id != from.id) { // Snap to input
for (i in 0...inps.length) {
var sx = wx + NODE_X(node);
var sy = wy + NODE_Y(node) + INPUT_Y(canvas, inps, i) + OUTPUTS_H(outs) + BUTTONS_H(node);
var rx = sx - LINE_H() / 2;
var ry = sy - LINE_H() / 2;
if (ui.getInputInRect(rx, ry, LINE_H(), LINE_H())) {
snapX = sx;
snapY = sy;
snapToId = node.id;
snapSocket = i;
break;
}
}
}
}
}
}
var selected = false;
for (n in nodesSelected) {
if (link.from_id == n.id || link.to_id == n.id) {
selected = true;
break;
}
}
drawLink(ui, fromX - wx, fromY - wy, toX - wx, toY - wy, selected);
}
for (node in canvas.nodes) {
// Cull
if (NODE_X(node) > ui._windowW || NODE_X(node) + NODE_W(node) < 0 ||
NODE_Y(node) > ui._windowH || NODE_Y(node) + NODE_H(canvas, node) < 0) {
if (!isSelected(node)) continue;
}
var inps = node.inputs;
var outs = node.outputs;
// Drag node
var nodeh = NODE_H(canvas, node);
if (ui.inputEnabled && ui.getInputInRect(wx + NODE_X(node) - LINE_H() / 2, wy + NODE_Y(node), NODE_W(node) + LINE_H(), LINE_H())) {
if (ui.inputStarted) {
if (ui.isShiftDown || ui.isCtrlDown) {
// Add to selection or deselect
isSelected(node) ?
nodesSelected.remove(node) :
nodesSelected.push(node);
}
else if (nodesSelected.length <= 1) {
// Selecting single node, otherwise wait for input release
nodesSelected = [node];
}
moveOnTop = node; // Place selected node on top
nodesDrag = true;
dragged = false;
}
else if (ui.inputReleased && !ui.isShiftDown && !ui.isCtrlDown && !dragged) {
// No drag performed, select single node
nodesSelected = [node];
if (onHeaderReleased != null) {
onHeaderReleased(node);
}
}
}
if (ui.inputStarted && ui.getInputInRect(wx + NODE_X(node) - LINE_H() / 2, wy + NODE_Y(node) - LINE_H() / 2, NODE_W(node) + LINE_H(), nodeh + LINE_H())) {
// Check sockets
if (linkDrag == null) {
for (i in 0...outs.length) {
var sx = wx + NODE_X(node) + NODE_W(node);
var sy = wy + NODE_Y(node) + OUTPUT_Y(outs, i);
if (ui.getInputInRect(sx - LINE_H() / 2, sy - LINE_H() / 2, LINE_H(), LINE_H())) {
// New link from output
var l: TNodeLink = { id: getLinkId(canvas.links), from_id: node.id, from_socket: i, to_id: -1, to_socket: -1 };
canvas.links.push(l);
linkDrag = l;
isNewLink = true;
break;
}
}
}
if (linkDrag == null) {
for (i in 0...inps.length) {
var sx = wx + NODE_X(node);
var sy = wy + NODE_Y(node) + INPUT_Y(canvas, inps, i) + OUTPUTS_H(outs) + BUTTONS_H(node);
if (ui.getInputInRect(sx - LINE_H() / 2, sy - LINE_H() / 2, LINE_H(), LINE_H())) {
// Already has a link - disconnect
for (l in canvas.links) {
if (l.to_id == node.id && l.to_socket == i) {
l.to_id = l.to_socket = -1;
linkDrag = l;
isNewLink = false;
break;
}
}
if (linkDrag != null) break;
// New link from input
var l: TNodeLink = {
id: getLinkId(canvas.links),
from_id: -1,
from_socket: -1,
to_id: node.id,
to_socket: i
};
canvas.links.push(l);
linkDrag = l;
isNewLink = true;
break;
}
}
}
}
else if (ui.inputReleased) {
if (snapToId != -1) { // Connect to input
// Force single link per input
for (l in canvas.links) {
if (l.to_id == snapToId && l.to_socket == snapSocket) {
canvas.links.remove(l);
break;
}
}
linkDrag.to_id = snapToId;
linkDrag.to_socket = snapSocket;
ui.changed = true;
}
else if (snapFromId != -1) { // Connect to output
linkDrag.from_id = snapFromId;
linkDrag.from_socket = snapSocket;
ui.changed = true;
}
else if (linkDrag != null) { // Remove dragged link
canvas.links.remove(linkDrag);
ui.changed = true;
if (onLinkDrag != null) {
onLinkDrag(linkDrag, isNewLink);
}
}
snapToId = snapFromId = -1;
linkDrag = null;
nodesDrag = false;
}
if (nodesDrag && isSelected(node) && !ui.inputDownR) {
if (ui.inputDX != 0 || ui.inputDY != 0) {
dragged = true;
node.x += Std.int(ui.inputDX / SCALE());
node.y += Std.int(ui.inputDY / SCALE());
}
}
drawNode(ui, node, canvas);
}
if (onCanvasReleased != null && ui.inputEnabled && (ui.inputReleased || ui.inputReleasedR) && !socketReleased) {
onCanvasReleased();
}
if (boxSelect) {
ui.g.color = 0x223333dd;
ui.g.fillRect(boxSelectX, boxSelectY, ui.inputX - boxSelectX - ui._windowX, ui.inputY - boxSelectY - ui._windowY);
ui.g.color = 0x773333dd;
ui.g.drawRect(boxSelectX, boxSelectY, ui.inputX - boxSelectX - ui._windowX, ui.inputY - boxSelectY - ui._windowY);
ui.g.color = 0xffffffff;
}
if (ui.inputEnabled && ui.inputStarted && !ui.isAltDown && linkDrag == null && !nodesDrag && !ui.changed) {
boxSelect = true;
boxSelectX = Std.int(ui.inputX - ui._windowX);
boxSelectY = Std.int(ui.inputY - ui._windowY);
}
else if (boxSelect && !ui.inputDown) {
boxSelect = false;
var nodes: Array<TNode> = [];
var left = boxSelectX;
var top = boxSelectY;
var right = Std.int(ui.inputX - ui._windowX);
var bottom = Std.int(ui.inputY - ui._windowY);
if (left > right) {
var t = left;
left = right;
right = t;
}
if (top > bottom) {
var t = top;
top = bottom;
bottom = t;
}
for (n in canvas.nodes) {
if (NODE_X(n) + NODE_W(n) > left && NODE_X(n) < right &&
NODE_Y(n) + NODE_H(canvas, n) > top && NODE_Y(n) < bottom) {
nodes.push(n);
}
}
(ui.isShiftDown || ui.isCtrlDown) ? for (n in nodes) nodesSelected.push(n) : nodesSelected = nodes;
}
// Place selected node on top
if (moveOnTop != null) {
canvas.nodes.remove(moveOnTop);
canvas.nodes.push(moveOnTop);
moveOnTop = null;
}
// Node copy & paste
var cutSelected = false;
if (Zui.isCopy) {
var copyNodes: Array<TNode> = [];
for (n in nodesSelected) {
if (excludeRemove.indexOf(n.type) >= 0) continue;
copyNodes.push(n);
}
var copyLinks: Array<TNodeLink> = [];
for (l in canvas.links) {
var from = getNode(nodesSelected, l.from_id);
var to = getNode(nodesSelected, l.to_id);
if (from != null && excludeRemove.indexOf(from.type) == -1 &&
to != null && excludeRemove.indexOf(to.type) == -1) {
copyLinks.push(l);
}
}
if (copyNodes.length > 0) {
var copyCanvas: TNodeCanvas = {
name: canvas.name,
nodes: copyNodes,
links: copyLinks
};
clipboard = haxe.Json.stringify(copyCanvas);
}
cutSelected = Zui.isCut;
}
if (Zui.isPaste && !ui.isTyping) {
var pasteCanvas: TNodeCanvas = null;
// Clipboard can contain non-json data
try {
pasteCanvas = haxe.Json.parse(clipboard);
}
catch(_) {}
if (pasteCanvas != null) {
for (l in pasteCanvas.links) {
// Assign unique link id
l.id = getLinkId(canvas.links);
canvas.links.push(l);
}
var offsetX = Std.int((Std.int(ui.inputX / ui.SCALE()) * SCALE() - wx - PAN_X()) / SCALE()) - pasteCanvas.nodes[pasteCanvas.nodes.length - 1].x;
var offsetY = Std.int((Std.int(ui.inputY / ui.SCALE()) * SCALE() - wy - PAN_Y()) / SCALE()) - pasteCanvas.nodes[pasteCanvas.nodes.length - 1].y;
for (n in pasteCanvas.nodes) {
// Assign unique node id
var old_id = n.id;
n.id = getNodeId(canvas.nodes);
for (soc in n.inputs) {
soc.id = getSocketId(canvas.nodes);
soc.node_id = n.id;
}
for (soc in n.outputs) {
soc.id = getSocketId(canvas.nodes);
soc.node_id = n.id;
}
for (l in pasteCanvas.links) {
if (l.from_id == old_id) l.from_id = n.id;
else if (l.to_id == old_id) l.to_id = n.id;
}
n.x += offsetX;
n.y += offsetY;
canvas.nodes.push(n);
}
nodesDrag = true;
nodesSelected = pasteCanvas.nodes;
ui.changed = true;
}
}
// Select all nodes
if (ui.isCtrlDown && ui.key == kha.input.KeyCode.A && !ui.isTyping) {
nodesSelected = [];
for (n in canvas.nodes) nodesSelected.push(n);
}
// Node removal
if (ui.inputEnabled && (ui.isBackspaceDown || ui.isDeleteDown || cutSelected) && !ui.isTyping) {
var i = nodesSelected.length - 1;
while (i >= 0) {
var n = nodesSelected[i--];
if (excludeRemove.indexOf(n.type) >= 0) continue;
removeNode(n, canvas);
ui.changed = true;
}
}
ui.setScale(scaleFactor); // Restore non-zoomed scale
ui.elementsBaked = true;
ui.inputEnabled = _inputEnabled;
if (popupCommands != null) {
ui._x = popupX;
ui._y = popupY;
ui._w = popupW;
ui.fill(-6, -6, ui._w / ui.SCALE() + 12, popupH + 12, ui.t.ACCENT_SELECT_COL);
ui.fill(-5, -5, ui._w / ui.SCALE() + 10, popupH + 10, ui.t.SEPARATOR_COL);
popupCommands(ui);
var hide = (ui.inputStarted || ui.inputStartedR) && (ui.inputX - wx < popupX - 6 || ui.inputX - wx > popupX + popupW + 6 || ui.inputY - wy < popupY - 6 || ui.inputY - wy > popupY + popupH * ui.SCALE() + 6);
if (hide || ui.isEscapeDown) {
popupCommands = null;
}
}
}
// Retrieve combo items for buttons of type ENUM
public static var enumTexts: String->Array<String> = null;
inline function isSelected(node: TNode): Bool {
return nodesSelected.indexOf(node) >= 0;
}
public function drawNode(ui: Zui, node: TNode, canvas: TNodeCanvas) {
var wx = ui._windowX;
var wy = ui._windowY;
var uiX = ui._x;
var uiY = ui._y;
var uiW = ui._w;
var w = NODE_W(node);
var g = ui.g;
var h = NODE_H(canvas, node);
var nx = NODE_X(node);
var ny = NODE_Y(node);
var text = tr(node.name);
var lineh = LINE_H();
// Disallow input if node is overlapped by another node
_inputStarted = ui.inputStarted;
if (ui.inputStarted) {
for (i in (canvas.nodes.indexOf(node) + 1)...canvas.nodes.length) {
var n = canvas.nodes[i];
if (NODE_X(n) < ui.inputX - ui._windowX && NODE_X(n) + NODE_W(n) > ui.inputX - ui._windowX &&
NODE_Y(n) < ui.inputY - ui._windowY && NODE_Y(n) + NODE_H(canvas, n) > ui.inputY - ui._windowY) {
ui.inputStarted = false;
break;
}
}
}
// Outline
g.color = isSelected(node) ? ui.t.LABEL_COL : ui.t.CONTEXT_COL;
g.fillRect(nx - 1, ny - 1, w + 2, h + 2);
// Body
g.color = ui.t.WINDOW_BG_COL;
g.fillRect(nx, ny, w, h);
// Header line
g.color = node.color;
g.fillRect(nx, ny + lineh - p(3), w, p(3));
// Title
g.color = ui.t.LABEL_COL;
var textw = g.font.width(ui.fontSize, text);
g.drawString(text, nx + p(10), ny + p(6));
ui._x = nx; // Use the whole line for hovering and not just the drawn string.
ui._y = ny;
ui._w = w;
if (ui.getHover(lineh) && node.tooltip != null) ui.tooltip(tr(node.tooltip));
ny += lineh * 0.5;
// Outputs
for (out in node.outputs) {
ny += lineh;
g.color = out.color;
g.drawScaledImage(socketImage, nx + w - p(6), ny - p(3), p(12), p(12));
}
ny -= lineh * node.outputs.length;
g.color = ui.t.LABEL_COL;
for (out in node.outputs) {
ny += lineh;
var strw = ui.ops.font.width(ui.fontSize, tr(out.name));
g.drawString(tr(out.name), nx + w - strw - p(12), ny - p(3));
ui._x = nx;
ui._y = ny;
ui._w = w;
if (ui.getHover(lineh) && out.tooltip != null) ui.tooltip(tr(out.tooltip));
if (onSocketReleased != null && ui.inputEnabled && (ui.inputReleased || ui.inputReleasedR)) {
if (ui.inputX > wx + nx && ui.inputX < wx + nx + w && ui.inputY > wy + ny && ui.inputY < wy + ny + lineh) {
onSocketReleased(out);
socketReleased = true;
}
}
}
// Buttons
var nhandle = handle.nest(node.id);
ny -= lineh / 3; // Fix align
for (buti in 0...node.buttons.length) {
var but = node.buttons[buti];
if (but.type == "RGBA") {
ny += lineh; // 18 + 2 separator
ui._x = nx;
ui._y = ny;
ui._w = w;
var val: kha.arrays.Float32Array = node.outputs[but.output].default_value;
nhandle.color = kha.Color.fromFloats(val[0], val[1], val[2]);
Ext.colorWheel(ui, nhandle, false, null, null, true, function () {
colorPickerCallback = function (color: kha.Color) {
node.outputs[but.output].default_value[0] = color.R;
node.outputs[but.output].default_value[1] = color.G;
node.outputs[but.output].default_value[2] = color.B;
ui.changed = true;
};
});
val[0] = nhandle.color.R;
val[1] = nhandle.color.G;
val[2] = nhandle.color.B;
}
else if (but.type == "VECTOR") {
ny += lineh;
ui._x = nx;
ui._y = ny;
ui._w = w;
var min = but.min != null ? but.min : 0.0;
var max = but.max != null ? but.max : 1.0;
var textOff = ui.t.TEXT_OFFSET;
ui.t.TEXT_OFFSET = 6;
ui.text(tr(but.name));
if (ui.isHovered && but.tooltip != null) ui.tooltip(tr(but.tooltip));
var val: kha.arrays.Float32Array = but.default_value;
val[0] = ui.slider(nhandle.nest(buti).nest(0, {value: val[0]}), "X", min, max, true, 100, true, Left);
if (ui.isHovered && but.tooltip != null) ui.tooltip(tr(but.tooltip));
val[1] = ui.slider(nhandle.nest(buti).nest(1, {value: val[1]}), "Y", min, max, true, 100, true, Left);
if (ui.isHovered && but.tooltip != null) ui.tooltip(tr(but.tooltip));
val[2] = ui.slider(nhandle.nest(buti).nest(2, {value: val[2]}), "Z", min, max, true, 100, true, Left);
if (ui.isHovered && but.tooltip != null) ui.tooltip(tr(but.tooltip));
ui.t.TEXT_OFFSET = textOff;
if (but.output != null) node.outputs[but.output].default_value = but.default_value;
ny += lineh * 3;
}
else if (but.type == "VALUE") {
ny += lineh;
ui._x = nx;
ui._y = ny;
ui._w = w;
var soc = node.outputs[but.output];
var min = but.min != null ? but.min : 0.0;
var max = but.max != null ? but.max : 1.0;
var prec = but.precision != null ? but.precision : 100.0;
var textOff = ui.t.TEXT_OFFSET;
ui.t.TEXT_OFFSET = 6;
soc.default_value = ui.slider(nhandle.nest(buti, {value: soc.default_value}), "Value", min, max, true, prec, true, Left);
if (ui.isHovered && but.tooltip != null) ui.tooltip(tr(but.tooltip));
ui.t.TEXT_OFFSET = textOff;
}
else if (but.type == "STRING") {
ny += lineh;
ui._x = nx;
ui._y = ny;
ui._w = w;
var soc = but.output != null ? node.outputs[but.output] : null;
but.default_value = ui.textInput(nhandle.nest(buti, {text: soc != null ? soc.default_value : but.default_value != null ? but.default_value : ""}), tr(but.name));
if (soc != null) soc.default_value = but.default_value;
if (ui.isHovered && but.tooltip != null) ui.tooltip(tr(but.tooltip));
}
else if (but.type == "ENUM") {
ny += lineh;
ui._x = nx;
ui._y = ny;
ui._w = w;
var texts = Std.isOfType(but.data, Array) ? [for (s in cast(but.data, Array<Dynamic>)) tr(s)] : enumTexts(node.type);
var buthandle = nhandle.nest(buti);
buthandle.position = but.default_value;
but.default_value = ui.combo(buthandle, texts, tr(but.name));
if (ui.isHovered && but.tooltip != null) ui.tooltip(tr(but.tooltip));
}
else if (but.type == "BOOL") {
ny += lineh;
ui._x = nx;
ui._y = ny;
ui._w = w;
but.default_value = ui.check(nhandle.nest(buti, {selected: but.default_value}), tr(but.name));
if (ui.isHovered && but.tooltip != null) ui.tooltip(tr(but.tooltip));
}
else if (but.type == "CUSTOM") { // Calls external function for custom button drawing
ny += lineh;
ui._x = nx;
ui._y = ny;
ui._w = w;
var dot = but.name.lastIndexOf("."); // TNodeButton.name specifies external function path
var fn = Reflect.field(Type.resolveClass(but.name.substr(0, dot)), but.name.substr(dot + 1));
fn(ui, this, node);
ny += lineh * (but.height - 1); // TNodeButton.height specifies vertical button size
}
}
ny += lineh / 3; // Fix align
// Inputs
for (i in 0...node.inputs.length) {
var inp = node.inputs[i];
ny += lineh;
g.color = inp.color;
g.drawScaledImage(socketImage, nx - p(6), ny - p(3), p(12), p(12));
var isLinked = inputLinked(canvas, node.id, i);
if (!isLinked && inp.type == "VALUE") {
ui._x = nx + p(6);
ui._y = ny - p(9);
ui._w = Std.int(w - p(6));
var soc = inp;
var min = soc.min != null ? soc.min : 0.0;
var max = soc.max != null ? soc.max : 1.0;
var prec = soc.precision != null ? soc.precision : 100.0;
var textOff = ui.t.TEXT_OFFSET;
ui.t.TEXT_OFFSET = 6;
soc.default_value = ui.slider(nhandle.nest(maxButtons).nest(i, {value: soc.default_value}), tr(inp.name), min, max, true, prec, true, Left);
if (ui.isHovered && inp.tooltip != null) ui.tooltip(tr(inp.tooltip));
ui.t.TEXT_OFFSET = textOff;
}
else if (!isLinked && inp.type == "STRING") {
ui._x = nx + p(6);
ui._y = ny - p(9);
ui._w = Std.int(w - p(6));
var soc = inp;
var textOff = ui.t.TEXT_OFFSET;
ui.t.TEXT_OFFSET = 6;
soc.default_value = ui.textInput(nhandle.nest(maxButtons).nest(i, {text: soc.default_value}), tr(inp.name), Left);
if (ui.isHovered && inp.tooltip != null) ui.tooltip(tr(inp.tooltip));
ui.t.TEXT_OFFSET = textOff;
}
else if (!isLinked && inp.type == "RGBA") {
g.color = ui.t.LABEL_COL;
g.drawString(tr(inp.name), nx + p(12), ny - p(3));
ui._x = nx;
ui._y = ny;
ui._w = w;
if (ui.getHover(lineh) && inp.tooltip != null) ui.tooltip(tr(inp.tooltip));
var soc = inp;
g.color = 0xff000000;
g.fillRect(nx + w - p(38), ny - p(6), p(36), p(18));
var val: kha.arrays.Float32Array = soc.default_value;
g.color = kha.Color.fromFloats(val[0], val[1], val[2]);
var rx = nx + w - p(37);
var ry = ny - p(5);
var rw = p(34);
var rh = p(16);
g.fillRect(rx, ry, rw, rh);
var ix = ui.inputX - wx;
var iy = ui.inputY - wy;
if (ui.inputStarted && ix > rx && iy > ry && ix < rx + rw && iy < ry + rh) {
_inputStarted = ui.inputStarted = false;
rgbaPopup(ui, nhandle, soc.default_value, Std.int(rx), Std.int(ry + ui.ELEMENT_H()));
}
}
else if (!isLinked && inp.type == "VECTOR" && inp.display == 1) {
g.color = ui.t.LABEL_COL;
g.drawString(tr(inp.name), nx + p(12), ny - p(3));
ui._x = nx;
ui._y = ny;
ui._w = w;
if (ui.getHover(lineh) && inp.tooltip != null) ui.tooltip(tr(inp.tooltip));
ny += lineh / 2;
ui._y = ny;
var min = inp.min != null ? inp.min : 0.0;
var max = inp.max != null ? inp.max : 1.0;
var textOff = ui.t.TEXT_OFFSET;
ui.t.TEXT_OFFSET = 6;
var val: kha.arrays.Float32Array = inp.default_value;
val[0] = ui.slider(nhandle.nest(maxButtons).nest(i).nest(0, {value: val[0]}), "X", min, max, true, 100, true, Left);
if (ui.isHovered && inp.tooltip != null) ui.tooltip(tr(inp.tooltip));
val[1] = ui.slider(nhandle.nest(maxButtons).nest(i).nest(1, {value: val[1]}), "Y", min, max, true, 100, true, Left);
if (ui.isHovered && inp.tooltip != null) ui.tooltip(tr(inp.tooltip));
val[2] = ui.slider(nhandle.nest(maxButtons).nest(i).nest(2, {value: val[2]}), "Z", min, max, true, 100, true, Left);
if (ui.isHovered && inp.tooltip != null) ui.tooltip(tr(inp.tooltip));
ui.t.TEXT_OFFSET = textOff;
ny += lineh * 2.5;
}
else {
g.color = ui.t.LABEL_COL;
g.drawString(tr(inp.name), nx + p(12), ny - p(3));
ui._x = nx;
ui._y = ny;
ui._w = w;
if (ui.getHover(lineh) && inp.tooltip != null) ui.tooltip(tr(inp.tooltip));
}
if (onSocketReleased != null && ui.inputEnabled && (ui.inputReleased || ui.inputReleasedR)) {
if (ui.inputX > wx + nx && ui.inputX < wx + nx + w && ui.inputY > wy + ny && ui.inputY < wy + ny + lineh) {
onSocketReleased(inp);
socketReleased = true;
}
}
}
ui._x = uiX;
ui._y = uiY;
ui._w = uiW;
ui.inputStarted = _inputStarted;
}
public function rgbaPopup(ui: Zui, nhandle: zui.Zui.Handle, val: kha.arrays.Float32Array, x: Int, y: Int) {
popup(x, y, Std.int(140 * scaleFactor), Std.int(ui.t.ELEMENT_H * 10), function(ui: Zui) {
nhandle.color = kha.Color.fromFloats(val[0], val[1], val[2]);
Ext.colorWheel(ui, nhandle, false, null, true, function () {
colorPickerCallback = function (color: kha.Color) {
val[0] = color.R;
val[1] = color.G;
val[2] = color.B;
ui.changed = true;
};
});
val[0] = nhandle.color.R; val[1] = nhandle.color.G; val[2] = nhandle.color.B;
});
}
public function drawLink(ui: Zui, x1: Float, y1: Float, x2: Float, y2: Float, highlight: Bool = false) {
var g = ui.g;
var c1: kha.Color = ui.t.LABEL_COL;
var c2: kha.Color = ui.t.ACCENT_SELECT_COL;
g.color = highlight ? kha.Color.fromBytes(c1.Rb, c1.Gb, c1.Bb, 210) : kha.Color.fromBytes(c2.Rb, c2.Gb, c2.Bb, 210);
if (ui.t.LINK_STYLE == Line) {
g.drawLine(x1, y1, x2, y2, 1.0);
g.color = highlight ? kha.Color.fromBytes(c1.Rb, c1.Gb, c1.Bb, 150) : kha.Color.fromBytes(c2.Rb, c2.Gb, c2.Bb, 150); // AA
g.drawLine(x1 + 0.5, y1, x2 + 0.5, y2, 1.0);
g.drawLine(x1 - 0.5, y1, x2 - 0.5, y2, 1.0);
g.drawLine(x1, y1 + 0.5, x2, y2 + 0.5, 1.0);
g.drawLine(x1, y1 - 0.5, x2, y2 - 0.5, 1.0);
}
else if (ui.t.LINK_STYLE == CubicBezier) {
g.drawCubicBezier([x1, x1 + Math.abs(x1 - x2) / 2, x2 - Math.abs(x1 - x2) / 2, x2], [y1, y1, y2, y2], 30, highlight ? 2.0 : 1.0);
}
}
public function removeNode(n: TNode, canvas: TNodeCanvas) {
if (n == null) return;
var i = 0;
while (i < canvas.links.length) {
var l = canvas.links[i];
if (l.from_id == n.id || l.to_id == n.id) {
canvas.links.splice(i, 1);
}
else i++;
}
canvas.nodes.remove(n);
if (onNodeRemove != null) {
onNodeRemove(n);
}
}
var popupX = 0;
var popupY = 0;
var popupW = 0;
var popupH = 0;
var popupCommands: Zui->Void = null;
function popup(x: Int, y: Int, w: Int, h: Int, commands: Zui->Void) {
popupX = x;
popupY = y;
popupW = w;
popupH = h;
popupCommands = commands;
}
}
typedef CanvasControl = {
var panX: Float;
var panY: Float;
var zoom: Float;
}
typedef TNodeCanvas = {
var name: String;
var nodes: Array<TNode>;
var links: Array<TNodeLink>;
}
typedef TNode = {
var id: Int;
var name: String;
var type: String;
var x: Float;
var y: Float;
var inputs: Array<TNodeSocket>;
var outputs: Array<TNodeSocket>;
var buttons: Array<TNodeButton>;
var color: Int;
@:optional var width: Null<Float>;
@:optional var tooltip: String;
}
typedef TNodeSocket = {
var id: Int;
var node_id: Int;
var name: String;
var type: String;
var color: Int;
var default_value: Dynamic;
@:optional var min: Null<Float>;
@:optional var max: Null<Float>;
@:optional var precision: Null<Float>;
@:optional var display: Null<Int>;
@:optional var tooltip: String;
}
typedef TNodeLink = {
var id: Int;
var from_id: Int;
var from_socket: Int;
var to_id: Int;
var to_socket: Int;
}
typedef TNodeButton = {
var name: String;
var type: String;
@:optional var output: Null<Int>;
@:optional var default_value: Dynamic;
@:optional var data: Dynamic;
@:optional var min: Null<Float>;
@:optional var max: Null<Float>;
@:optional var precision: Null<Float>;
@:optional var height: Null<Float>;
@:optional var tooltip: String;
}

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@ -0,0 +1,79 @@
package zui;
class Themes {
public static var dark: TTheme = {
NAME: "Default Dark",
WINDOW_BG_COL: 0xff292929,
WINDOW_TINT_COL: 0xffffffff,
ACCENT_COL: 0xff393939,
ACCENT_HOVER_COL: 0xff434343,
ACCENT_SELECT_COL: 0xff505050,
BUTTON_COL: 0xff383838,
BUTTON_TEXT_COL: 0xffe8e7e5,
BUTTON_HOVER_COL: 0xff494949,
BUTTON_PRESSED_COL: 0xff1b1b1b,
TEXT_COL: 0xffe8e7e5,
LABEL_COL: 0xffc8c8c8,
SEPARATOR_COL: 0xff202020,
HIGHLIGHT_COL: 0xff205d9c,
CONTEXT_COL: 0xff222222,
PANEL_BG_COL: 0xff3b3b3b,
FONT_SIZE: 13,
ELEMENT_W: 100,
ELEMENT_H: 24,
ELEMENT_OFFSET: 4,
ARROW_SIZE: 5,
BUTTON_H: 22,
CHECK_SIZE: 15,
CHECK_SELECT_SIZE: 8,
SCROLL_W: 9,
TEXT_OFFSET: 8,
TAB_W: 6,
FILL_WINDOW_BG: false,
FILL_BUTTON_BG: true,
FILL_ACCENT_BG: false,
LINK_STYLE: Line,
FULL_TABS: false
};
}
typedef TTheme = {
var NAME: String;
var WINDOW_BG_COL: Int;
var WINDOW_TINT_COL: Int;
var ACCENT_COL: Int;
var ACCENT_HOVER_COL: Int;
var ACCENT_SELECT_COL: Int;
var BUTTON_COL: Int;
var BUTTON_TEXT_COL: Int;
var BUTTON_HOVER_COL: Int;
var BUTTON_PRESSED_COL: Int;
var TEXT_COL: Int;
var LABEL_COL: Int;
var SEPARATOR_COL: Int;
var HIGHLIGHT_COL: Int;
var CONTEXT_COL: Int;
var PANEL_BG_COL: Int;
var FONT_SIZE: Int;
var ELEMENT_W: Int;
var ELEMENT_H: Int;
var ELEMENT_OFFSET: Int;
var ARROW_SIZE: Int;
var BUTTON_H: Int;
var CHECK_SIZE: Int;
var CHECK_SELECT_SIZE: Int;
var SCROLL_W: Int;
var TEXT_OFFSET: Int;
var TAB_W: Int; // Indentation
var FILL_WINDOW_BG: Bool;
var FILL_BUTTON_BG: Bool;
var FILL_ACCENT_BG: Bool;
var LINK_STYLE: LinkStyle;
var FULL_TABS: Bool; // Make tabs take full window width
}
@:enum abstract LinkStyle(Int) from Int {
var Line = 0;
var CubicBezier = 1;
}

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