Update Files
This commit is contained in:
313
leenkx/blender/lnx/handlers.py
Normal file
313
leenkx/blender/lnx/handlers.py
Normal file
@ -0,0 +1,313 @@
|
||||
import importlib
|
||||
import os
|
||||
import queue
|
||||
import sys
|
||||
import types
|
||||
|
||||
import bpy
|
||||
from bpy.app.handlers import persistent
|
||||
|
||||
import lnx
|
||||
import lnx.api
|
||||
import lnx.nodes_logic
|
||||
import lnx.make_state as state
|
||||
import lnx.utils
|
||||
import lnx.utils_vs
|
||||
from lnx import live_patch, log, make, props
|
||||
from lnx.logicnode import lnx_nodes
|
||||
|
||||
if lnx.is_reload(__name__):
|
||||
lnx.api = lnx.reload_module(lnx.api)
|
||||
live_patch = lnx.reload_module(live_patch)
|
||||
log = lnx.reload_module(log)
|
||||
lnx_nodes = lnx.reload_module(lnx_nodes)
|
||||
lnx.nodes_logic = lnx.reload_module(lnx.nodes_logic)
|
||||
make = lnx.reload_module(make)
|
||||
state = lnx.reload_module(state)
|
||||
props = lnx.reload_module(props)
|
||||
lnx.utils = lnx.reload_module(lnx.utils)
|
||||
lnx.utils_vs = lnx.reload_module(lnx.utils_vs)
|
||||
else:
|
||||
lnx.enable_reload(__name__)
|
||||
|
||||
|
||||
@persistent
|
||||
def on_depsgraph_update_post(self):
|
||||
if state.proc_build is not None:
|
||||
return
|
||||
|
||||
# Recache
|
||||
depsgraph = bpy.context.evaluated_depsgraph_get()
|
||||
|
||||
for update in depsgraph.updates:
|
||||
uid = update.id
|
||||
if hasattr(uid, 'lnx_cached'):
|
||||
# uid.lnx_cached = False # TODO: does not trigger update
|
||||
if isinstance(uid, bpy.types.Mesh) and uid.name in bpy.data.meshes:
|
||||
bpy.data.meshes[uid.name].lnx_cached = False
|
||||
elif isinstance(uid, bpy.types.Curve) and uid.name in bpy.data.curves:
|
||||
bpy.data.curves[uid.name].lnx_cached = False
|
||||
elif isinstance(uid, bpy.types.MetaBall) and uid.name in bpy.data.metaballs:
|
||||
bpy.data.metaballs[uid.name].lnx_cached = False
|
||||
elif isinstance(uid, bpy.types.Armature) and uid.name in bpy.data.armatures:
|
||||
bpy.data.armatures[uid.name].lnx_cached = False
|
||||
elif isinstance(uid, bpy.types.NodeTree) and uid.name in bpy.data.node_groups:
|
||||
bpy.data.node_groups[uid.name].lnx_cached = False
|
||||
elif isinstance(uid, bpy.types.Material) and uid.name in bpy.data.materials:
|
||||
bpy.data.materials[uid.name].lnx_cached = False
|
||||
|
||||
# Send last operator to Krom
|
||||
wrd = bpy.data.worlds['Lnx']
|
||||
if state.proc_play is not None and state.target == 'krom' and wrd.lnx_live_patch:
|
||||
ops = bpy.context.window_manager.operators
|
||||
if len(ops) > 0 and ops[-1] is not None:
|
||||
live_patch.on_operator(ops[-1].bl_idname)
|
||||
|
||||
# Hacky solution to update leenkx props after operator executions.
|
||||
# bpy.context.active_operator doesn't always exist, in some cases
|
||||
# like marking assets for example, this code is also executed before
|
||||
# the operator actually finishes and sets the variable
|
||||
last_operator = getattr(bpy.context, 'active_operator', None)
|
||||
if last_operator is not None:
|
||||
on_operator_post(last_operator.bl_idname)
|
||||
|
||||
|
||||
def on_operator_post(operator_id: str) -> None:
|
||||
"""Called after operator execution. Does not work for operators
|
||||
executed in another context. Warning: this function is also called
|
||||
when the operator execution raised an exception!"""
|
||||
# 3D View > Object > Rigid Body > Copy from Active
|
||||
if operator_id == "RIGIDBODY_OT_object_settings_copy":
|
||||
# Copy leenkx rigid body settings
|
||||
source_obj = bpy.context.active_object
|
||||
for target_obj in bpy.context.selected_objects:
|
||||
target_obj.lnx_rb_linear_factor = source_obj.lnx_rb_linear_factor
|
||||
target_obj.lnx_rb_angular_factor = source_obj.lnx_rb_angular_factor
|
||||
target_obj.lnx_rb_angular_friction = source_obj.lnx_rb_angular_friction
|
||||
target_obj.lnx_rb_trigger = source_obj.lnx_rb_trigger
|
||||
target_obj.lnx_rb_deactivation_time = source_obj.lnx_rb_deactivation_time
|
||||
target_obj.lnx_rb_ccd = source_obj.lnx_rb_ccd
|
||||
target_obj.lnx_rb_collision_filter_mask = source_obj.lnx_rb_collision_filter_mask
|
||||
|
||||
elif operator_id == "NODE_OT_new_node_tree":
|
||||
if bpy.context.space_data.tree_type == lnx.nodes_logic.LnxLogicTree.bl_idname:
|
||||
# In Blender 3.5+, new node trees are no longer called "NodeTree"
|
||||
# but follow the bl_label attribute by default. New logic trees
|
||||
# are thus called "Leenkx Logic Editor" which conflicts with Haxe's
|
||||
# class naming convention. To avoid this, we listen for the
|
||||
# creation of a node tree and then rename it.
|
||||
# Unfortunately, manually naming the tree has the unfortunate
|
||||
# side effect of not basing the new name on the name of the
|
||||
# previously opened node tree, as it is the case for Blender trees...
|
||||
bpy.context.space_data.edit_tree.name = "LogicTree"
|
||||
|
||||
|
||||
def send_operator(op):
|
||||
if hasattr(bpy.context, 'object') and bpy.context.object is not None:
|
||||
obj = bpy.context.object.name
|
||||
if op.name == 'Move':
|
||||
vec = bpy.context.object.location
|
||||
js = 'var o = iron.Scene.active.getChild("' + obj + '"); o.transform.loc.set(' + str(vec[0]) + ', ' + str(vec[1]) + ', ' + str(vec[2]) + '); o.transform.dirty = true;'
|
||||
make.write_patch(js)
|
||||
elif op.name == 'Resize':
|
||||
vec = bpy.context.object.scale
|
||||
js = 'var o = iron.Scene.active.getChild("' + obj + '"); o.transform.scale.set(' + str(vec[0]) + ', ' + str(vec[1]) + ', ' + str(vec[2]) + '); o.transform.dirty = true;'
|
||||
make.write_patch(js)
|
||||
elif op.name == 'Rotate':
|
||||
vec = bpy.context.object.rotation_euler.to_quaternion()
|
||||
js = 'var o = iron.Scene.active.getChild("' + obj + '"); o.transform.rot.set(' + str(vec[1]) + ', ' + str(vec[2]) + ', ' + str(vec[3]) + ' ,' + str(vec[0]) + '); o.transform.dirty = true;'
|
||||
make.write_patch(js)
|
||||
else: # Rebuild
|
||||
make.patch()
|
||||
|
||||
|
||||
def always() -> float:
|
||||
# Force ui redraw
|
||||
if state.redraw_ui:
|
||||
for area in bpy.context.screen.areas:
|
||||
if area.type in ('NODE_EDITOR', 'PROPERTIES', 'VIEW_3D'):
|
||||
area.tag_redraw()
|
||||
state.redraw_ui = False
|
||||
|
||||
return 0.5
|
||||
|
||||
|
||||
def poll_threads() -> float:
|
||||
"""Polls the thread callback queue and if a thread has finished, it
|
||||
is joined with the main thread and the corresponding callback is
|
||||
executed in the main thread.
|
||||
"""
|
||||
try:
|
||||
thread, callback = make.thread_callback_queue.get(block=False)
|
||||
except queue.Empty:
|
||||
return 0.25
|
||||
|
||||
thread.join()
|
||||
|
||||
try:
|
||||
callback()
|
||||
except Exception as e:
|
||||
# If there is an exception, we can no longer return the time to
|
||||
# the next call to this polling function, so to keep it running
|
||||
# we re-register it and then raise the original exception.
|
||||
bpy.app.timers.unregister(poll_threads)
|
||||
bpy.app.timers.register(poll_threads, first_interval=0.01, persistent=True)
|
||||
raise e
|
||||
|
||||
# Quickly check if another thread has finished
|
||||
return 0.01
|
||||
|
||||
|
||||
loaded_py_libraries: dict[str, types.ModuleType] = {}
|
||||
context_screen = None
|
||||
|
||||
|
||||
@persistent
|
||||
def on_save_pre(context):
|
||||
# Ensure that files are saved with the correct version number
|
||||
# (e.g. startup files with an "Arm" world may have old version numbers)
|
||||
wrd = bpy.data.worlds['Lnx']
|
||||
wrd.lnx_version = props.lnx_version
|
||||
wrd.lnx_commit = props.lnx_commit
|
||||
|
||||
|
||||
@persistent
|
||||
def on_load_pre(context):
|
||||
unload_py_libraries()
|
||||
log.clear(clear_warnings=True, clear_errors=True)
|
||||
|
||||
|
||||
@persistent
|
||||
def on_load_post(context):
|
||||
global context_screen
|
||||
context_screen = bpy.context.screen
|
||||
|
||||
props.init_properties_on_load()
|
||||
reload_blend_data()
|
||||
lnx.utils.fetch_bundled_script_names()
|
||||
|
||||
wrd = bpy.data.worlds['Lnx']
|
||||
wrd.lnx_recompile = True
|
||||
lnx.api.remove_drivers()
|
||||
|
||||
load_py_libraries()
|
||||
|
||||
# Show trait users as collections
|
||||
lnx.utils.update_trait_collections()
|
||||
props.update_leenkx_world()
|
||||
|
||||
|
||||
def load_py_libraries():
|
||||
if bpy.data.filepath == '':
|
||||
# When a blend file is opened from the file explorer, Blender
|
||||
# first opens the default file and then the actual blend file,
|
||||
# so this function is called twice. Because the cwd is already
|
||||
# that of the folder containing the blend file, libraries would
|
||||
# be loaded/unloaded once for the default file which is not needed.
|
||||
return
|
||||
|
||||
lib_path = os.path.join(lnx.utils.get_fp(), 'Libraries')
|
||||
if os.path.exists(lib_path):
|
||||
# Don't register nodes twice when calling register_nodes()
|
||||
lnx_nodes.reset_globals()
|
||||
|
||||
# Make sure that Leenkx's categories are registered first (on top of the menu)
|
||||
lnx.logicnode.init_categories()
|
||||
|
||||
libs = os.listdir(lib_path)
|
||||
for lib_name in libs:
|
||||
fp = os.path.join(lib_path, lib_name)
|
||||
if os.path.isdir(fp):
|
||||
if os.path.exists(os.path.join(fp, 'blender.py')):
|
||||
sys.path.append(fp)
|
||||
|
||||
lib_module = importlib.import_module('blender')
|
||||
importlib.reload(lib_module)
|
||||
if hasattr(lib_module, 'register'):
|
||||
lib_module.register()
|
||||
|
||||
log.debug(f'Leenkx: Loaded Python library {lib_name}')
|
||||
loaded_py_libraries[lib_name] = lib_module
|
||||
|
||||
sys.path.remove(fp)
|
||||
|
||||
# Register newly added nodes and node categories
|
||||
lnx.nodes_logic.register_nodes()
|
||||
|
||||
|
||||
def unload_py_libraries():
|
||||
for lib_name, lib_module in loaded_py_libraries.items():
|
||||
if hasattr(lib_module, 'unregister'):
|
||||
lib_module.unregister()
|
||||
lnx.log.debug(f'Leenkx: Unloaded Python library {lib_name}')
|
||||
|
||||
loaded_py_libraries.clear()
|
||||
|
||||
|
||||
def reload_blend_data():
|
||||
leenkx_pbr = bpy.data.node_groups.get('Leenkx PBR')
|
||||
if leenkx_pbr is None:
|
||||
load_library('Leenkx PBR')
|
||||
custom_tilesheet = bpy.data.node_groups.get('CustomTilesheet')
|
||||
if custom_tilesheet is None:
|
||||
load_library('CustomTilesheet')
|
||||
|
||||
|
||||
def load_library(asset_name):
|
||||
if bpy.data.filepath.endswith('lnx_data.blend'): # Prevent load in library itself
|
||||
return
|
||||
sdk_path = lnx.utils.get_sdk_path()
|
||||
data_path = sdk_path + '/leenkx/blender/data/lnx_data.blend'
|
||||
data_names = [asset_name]
|
||||
|
||||
# Import
|
||||
data_refs = data_names.copy()
|
||||
with bpy.data.libraries.load(data_path, link=False) as (data_from, data_to):
|
||||
data_to.node_groups = data_refs
|
||||
|
||||
for ref in data_refs:
|
||||
ref.use_fake_user = True
|
||||
|
||||
|
||||
def post_register():
|
||||
"""Called in start.py after all Leenkx modules have been registered.
|
||||
It is also called in case of add-on reloads. Put code here that
|
||||
needs to be run once at the beginning of each session.
|
||||
"""
|
||||
if lnx.utils.get_os_is_windows():
|
||||
lnx.utils_vs.fetch_installed_vs(silent=True)
|
||||
|
||||
|
||||
def register():
|
||||
bpy.app.handlers.save_pre.append(on_save_pre)
|
||||
bpy.app.handlers.load_pre.append(on_load_pre)
|
||||
bpy.app.handlers.load_post.append(on_load_post)
|
||||
bpy.app.handlers.depsgraph_update_post.append(on_depsgraph_update_post)
|
||||
# bpy.app.handlers.undo_post.append(on_undo_post)
|
||||
|
||||
bpy.app.timers.register(always, persistent=True)
|
||||
bpy.app.timers.register(poll_threads, persistent=True)
|
||||
|
||||
if lnx.utils.get_fp() != '':
|
||||
# TODO: On windows, on_load_post is not called when opening .blend file from explorer
|
||||
if lnx.utils.get_os() == 'win':
|
||||
on_load_post(None)
|
||||
else:
|
||||
# load_py_libraries() is called by on_load_post(). This call makes sure that libraries are also loaded
|
||||
# when a file is already opened during add-on registration
|
||||
load_py_libraries()
|
||||
|
||||
reload_blend_data()
|
||||
|
||||
|
||||
def unregister():
|
||||
unload_py_libraries()
|
||||
|
||||
bpy.app.timers.unregister(poll_threads)
|
||||
bpy.app.timers.unregister(always)
|
||||
|
||||
bpy.app.handlers.load_post.remove(on_load_post)
|
||||
bpy.app.handlers.load_pre.remove(on_load_pre)
|
||||
bpy.app.handlers.save_pre.remove(on_save_pre)
|
||||
bpy.app.handlers.depsgraph_update_post.remove(on_depsgraph_update_post)
|
||||
# bpy.app.handlers.undo_post.remove(on_undo_post)
|
Reference in New Issue
Block a user