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71
leenkx/blender/lnx/lightmapper/utility/octane/lightmap2.py
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71
leenkx/blender/lnx/lightmapper/utility/octane/lightmap2.py
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import bpy, os
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def bake():
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cam_name = "TLM-BakeCam-obj"
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if cam_name in bpy.context.scene.objects:
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print("Camera found...")
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camera = bpy.context.scene.objects[cam_name]
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camera.data.octane.baking_camera = True
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for obj in bpy.context.scene.objects:
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bpy.ops.object.select_all(action='DESELECT')
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obj.select_set(False)
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iterNum = 2
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currentIterNum = 1
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for obj in bpy.context.scene.objects:
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if obj.type == "MESH":
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if obj.TLM_ObjectProperties.tlm_mesh_lightmap_use:
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iterNum = iterNum + 1
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if iterNum > 1:
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iterNum = iterNum - 1
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for obj in bpy.context.scene.objects:
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if obj.type == 'MESH' and obj.name in bpy.context.view_layer.objects:
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if obj.TLM_ObjectProperties.tlm_mesh_lightmap_use:
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currentIterNum = currentIterNum + 1
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scene = bpy.context.scene
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print("Baking obj: " + obj.name)
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print("Baking ID: " + str(currentIterNum) + " out of " + str(iterNum))
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bpy.ops.object.select_all(action='DESELECT')
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camera.data.octane.baking_group_id = currentIterNum
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savedir = os.path.dirname(bpy.data.filepath)
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user_dir = scene.TLM_Engine3Properties.tlm_lightmap_savedir
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directory = os.path.join(savedir, user_dir)
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image_settings = bpy.context.scene.render.image_settings
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image_settings.file_format = "HDR"
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image_settings.color_depth = '32'
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filename = os.path.join(directory, "LM") + "_" + obj.name + ".hdr"
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bpy.context.scene.render.filepath = filename
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resolution = int(obj.TLM_ObjectProperties.tlm_mesh_lightmap_resolution)
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bpy.context.scene.render.resolution_x = resolution
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bpy.context.scene.render.resolution_y = resolution
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bpy.ops.render.render(write_still=True)
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else:
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print("No baking camera found")
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print("Baking in Octane!")
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