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32
leenkx/blender/lnx/logicnode/animation/LN_action.py
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32
leenkx/blender/lnx/logicnode/animation/LN_action.py
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from lnx.logicnode.lnx_nodes import *
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class AnimActionNode(LnxLogicTreeNode):
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"""Samples a given action."""
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bl_idname = 'LNAnimActionNode'
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bl_label = 'Action'
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lnx_version = 2
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property0: HaxeStringProperty('property0', name = '', default = '')
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketObject', 'Object')
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self.add_input('LnxNodeSocketAnimAction', 'Action')
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self.add_input('LnxBoolSocket', 'Is Looped')
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self.add_output('LnxNodeSocketAnimTree', 'Action')
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def draw_buttons(self, context, layout):
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layout.label(text='Action ID:')
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layout.prop(self, 'property0')
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def draw_label(self) -> str:
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return f'{self.bl_label}: {self.property0}'
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def get_replacement_node(self, node_tree: bpy.types.NodeTree):
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if self.lnx_version not in (0, 1):
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raise LookupError()
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return NodeReplacement(
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'LNAnimActionNode', self.lnx_version, 'LNAnimActionNode', 2,
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in_socket_mapping={}, out_socket_mapping={}
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)
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