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39
leenkx/blender/lnx/logicnode/canvas/LN_on_canvas_element.py
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39
leenkx/blender/lnx/logicnode/canvas/LN_on_canvas_element.py
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from lnx.logicnode.lnx_nodes import *
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class OnCanvasElementNode(LnxLogicTreeNode):
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"""Activates the output whether an action over the given UI element is done."""
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bl_idname = 'LNOnCanvasElementNode'
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bl_label = 'On Canvas Element'
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lnx_section = 'events'
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lnx_version = 1
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property0: HaxeEnumProperty(
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'property0',
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items=[('click', 'Click', 'Listen to mouse clicks'),
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('hover', 'Hover', 'Listen to mouse hover')],
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name='Listen to', default='click')
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property1: HaxeEnumProperty(
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'property1',
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items=[('started', 'Started', 'Started'),
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('down', 'Down', 'Down'),
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('released', 'Released', 'Released')],
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name='Status', default='started')
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property2: HaxeEnumProperty(
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'property2',
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items=[('left', 'Left', 'Left mouse button'),
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('middle', 'Middle', 'Middle mouse button'),
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('right', 'Right', 'Right mouse button')],
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name='Mouse Button', default='left')
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def lnx_init(self, context):
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self.add_input('LnxStringSocket', 'Element')
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self.add_output('LnxNodeSocketAction', 'Out')
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def draw_buttons(self, context, layout):
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layout.prop(self, 'property0')
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if self.property0 == "click":
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layout.prop(self, 'property1')
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layout.prop(self, 'property2')
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