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43
leenkx/blender/lnx/logicnode/custom/LN_audio_load.py
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43
leenkx/blender/lnx/logicnode/custom/LN_audio_load.py
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from lnx.logicnode.lnx_nodes import *
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class AudioLoadNode(LnxLogicTreeNode):
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"""Load Audio"""
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bl_idname = 'LNAudioLoadNode'
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bl_label = 'Load Audio'
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bl_description = 'Load audio'
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lnx_category = '3D_Audio'
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lnx_version = 1
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def update_input(self, context):
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while len(self.inputs) > 1:
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self.inputs.remove(self.inputs[-1])
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if self.property1 == 'Audio File':
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self.add_input('LnxStringSocket', 'File Name')
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#property0: HaxePointerProperty('property0', name='', type=bpy.types.Sound)
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property1: HaxeEnumProperty(
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'property1',
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items = [#('Sound', 'Sound', 'Sound'),
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('Audio File', 'Audio File', 'The name of the audio file to load')],
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name='', default='Audio File'
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#, update=update_input
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)
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def lnx_init(self, context):
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self.add_input('LnxStringSocket', 'Channel', default_value='master')
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self.add_input('LnxStringSocket', 'File Name')
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self.add_input('LnxBoolSocket', 'Repeat')
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self.add_output('LnxDynamicSocket', 'Audio')
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def draw_buttons(self, context, layout):
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layout.prop(self, 'property1')
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#col = layout.column(align=True)
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#if self.property1 == 'Sound':
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#col.prop_search(self, 'property0', bpy.data, 'sounds', icon='NONE', text='')
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def register():
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add_category('3D_Audio', icon='SOUND')
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AudioLoadNode.on_register()
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