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112
leenkx/blender/lnx/logicnode/custom/LN_render_element.py
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112
leenkx/blender/lnx/logicnode/custom/LN_render_element.py
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from lnx.logicnode.lnx_nodes import *
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class RenderElementNode(LnxLogicTreeNode):
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"""Render Element"""
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bl_idname = 'LNRenderElementNode'
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bl_label = 'Render Element'
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bl_description = 'Render Element'
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lnx_category = 'HTML'
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lnx_version = 1
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@staticmethod
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def get_enum_id_value(obj, prop_name, value):
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return obj.bl_rna.properties[prop_name].enum_items[value].identifier
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@staticmethod
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def get_count_in(type_name):
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return {
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'append': 0,
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'appendChild': 1,
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'appendTorrent': 2,
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'prepend': 3,
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'prependChild': 4,
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'innerHTML': 5,
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'innerText': 6,
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'insertAdjacentHTML': 7,
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}.get(type_name, 0)
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def get_enum(self):
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return self.get('property0', 0)
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def set_enum(self, value):
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# Checking the selection of each type
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select_current = self.get_enum_id_value(self, 'property0', value)
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select_prev = self.property0
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#Check if type changed
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if select_prev != select_current:
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for i in self.inputs:
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self.inputs.remove(i)
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# Arguements for type Client
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index = self.get_count_in(select_current)
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match index:
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case 2:
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self.add_input('LnxNodeSocketAction', 'In')
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self.add_input('LnxDynamicSocket', 'Torrent')
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self.add_input('LnxStringSocket', 'Selector')
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case 5:
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self.add_input('LnxNodeSocketAction', 'In')
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self.add_input('LnxDynamicSocket', 'Element')
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self.add_input('LnxStringSocket', 'HTML')
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case 6:
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self.add_input('LnxNodeSocketAction', 'In')
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self.add_input('LnxDynamicSocket', 'Element')
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self.add_input('LnxStringSocket', 'Text')
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case 7:
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self.add_input('LnxNodeSocketAction', 'In')
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self.add_input('LnxStringSocket', 'HTML')
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self.add_input('LnxStringSocket', 'Selector')
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case _:
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self.add_input('LnxNodeSocketAction', 'In')
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self.add_input('LnxDynamicSocket', 'Element')
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self.add_input('LnxStringSocket', 'Selector')
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self['property0'] = value
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property0: HaxeEnumProperty(
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'property0',
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items = [('append', 'Append', 'Append Element to Another'),
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('appendChild', 'AppendChild', 'AppendChild Element to Another'),
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('appendTorrent', 'AppendTorrent', 'Append Torrent file to an Element'),
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('prepend', 'Prepend', 'Prepend Element to Another'),
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('prependChild', 'PrependChild', 'PrependChild Element to Another'),
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('innerHTML', 'InnerHTML', 'Insert Element as InnerHTML'),
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('innerText', 'InnerText', 'Insert Element as InnerText'),
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('insertAdjacentHTML', 'AdjacentHTML', 'Insert Element as Adjacent HTML')],
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name='',
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default='append',
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set=set_enum,
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get=get_enum)
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property1: HaxeEnumProperty(
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'property1',
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items = [('beforebegin', 'Before Begin', '"Position beforebegin"'),
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('afterbegin', 'After Begin', '"Position afterbegin"'),
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('beforeend', 'Before End', '"Position beforeend"'),
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('afterend', 'After End', '"Position afterend"')],
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name='',
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default='beforebegin')
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketAction', 'In')
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self.add_input('LnxDynamicSocket', 'Element')
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self.add_input('LnxStringSocket', 'Selector')
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self.add_output('LnxNodeSocketAction', 'Out')
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def draw_buttons(self, context, layout):
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layout.prop(self, 'property0')
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if str(self.property0) == 'innerText' or str(self.property0) == 'innerHTML':
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return
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else:
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layout.prop(self, 'property1')
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def register():
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add_category('HTML', icon='SEQ_STRIP_META')
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RenderElementNode.on_register()
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