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31
leenkx/blender/lnx/logicnode/draw/LN_draw_line.py
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31
leenkx/blender/lnx/logicnode/draw/LN_draw_line.py
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from lnx.logicnode.lnx_nodes import *
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class DrawLineNode(LnxLogicTreeNode):
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"""Draws a line.
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@input Draw: Activate to draw the line on this frame. The input must
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be (indirectly) called from an `On Render2D` node.
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@input Color: The color of the line.
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@input Strength: The line strength.
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@input X1/Y1/X2/Y2: The position of line's two end points, in pixels from the top left corner.
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@output Out: Activated after the line has been drawn.
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@see [`kha.graphics2.Graphics.drawLine()`](http://kha.tech/api/kha/graphics2/Graphics.html#drawLine).
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"""
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bl_idname = 'LNDrawLineNode'
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bl_label = 'Draw Line'
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lnx_section = 'draw'
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lnx_version = 1
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketAction', 'Draw')
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self.add_input('LnxColorSocket', 'Color', default_value=[1.0, 1.0, 1.0, 1.0])
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self.add_input('LnxFloatSocket', 'Strength', default_value=1.0)
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self.add_input('LnxIntSocket', 'X1')
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self.add_input('LnxIntSocket', 'Y1')
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self.add_input('LnxIntSocket', 'X2')
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self.add_input('LnxIntSocket', 'Y2')
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self.add_output('LnxNodeSocketAction', 'Out')
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