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52
leenkx/blender/lnx/logicnode/input/LN_gamepad_sticks.py
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52
leenkx/blender/lnx/logicnode/input/LN_gamepad_sticks.py
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from lnx.logicnode.lnx_nodes import *
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class GamepadSticksNode(LnxLogicTreeNode):
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"""Activates the output on the given gamepad event.
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@seeNode Gamepad Coords
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@input Gamepad: the ID of the gamepad.
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@option state: the state of the gamepad stick to listen to.
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@option stick: the gamepad stick that should activate the output.
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@option axis: the gamepad stick axis value
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"""
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bl_idname = 'LNGamepadSticksNode'
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bl_label = 'Gamepad Sticks'
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lnx_version = 1
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lnx_section = 'gamepad'
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property0: HaxeEnumProperty(
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'property0',
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items = [('Started', 'Started', 'Started'),
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('Down', 'Down', 'Down'),
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('Released', 'Released', 'Released'),],
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name='', default='Down')
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property1: HaxeEnumProperty(
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'property1',
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items = [('LeftStick', 'LeftStick', 'LeftStick'), ('RightStick', 'RightStick', 'RightStick'),],
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name='', default='LeftStick')
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property2: HaxeEnumProperty(
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'property2',
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items = [('up', 'up', 'up'),
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('down', 'down', 'down'),
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('left', 'left', 'left'),
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('right', 'right', 'right'),
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('up-left', 'up-left', 'up-left'),
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('up-right', 'up-right', 'up-right'),
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('down-left', 'down-left', 'down-left'),
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('down-right', 'down-right', 'down-right'),],
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name='', default='up')
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def lnx_init(self, context):
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self.add_output('LnxNodeSocketAction', 'Out')
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self.add_output('LnxBoolSocket', 'State')
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self.add_input('LnxIntSocket', 'Gamepad')
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def draw_buttons(self, context, layout):
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layout.prop(self, 'property0')
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layout.prop(self, 'property1')
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layout.prop(self, 'property2')
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