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44
leenkx/blender/lnx/logicnode/navmesh/LN_go_to_location.py
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44
leenkx/blender/lnx/logicnode/navmesh/LN_go_to_location.py
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from lnx.logicnode.lnx_nodes import *
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class GoToLocationNode(LnxLogicTreeNode):
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"""Makes a NavMesh agent go to location.
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@input In: Start navigation.
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@input Object: The object to navigate. Object must have `NavAgent` trait applied.
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@input Location: Closest point on the navmesh to navigate to.
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@input Speed: Rate of movement.
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@input Turn Duration: Rate of turn.
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@input Height Offset: Height of the object from the navmesh.
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@input Use Raycast: Use physics ray cast to get more precise z positioning.
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@input Ray Cast Depth: Depth of ray cast from the object origin.
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@input Ray Cast Mask: Ray cast mask for collision detection.
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@output Out: Executed immidiately after start of the navigation.
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@output Tick Position: Executed at every step of navigation translation.
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@output Tick Rotation: Executed at every step of navigation rotation.
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"""
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bl_idname = 'LNGoToLocationNode'
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bl_label = 'Go to Location'
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lnx_version = 2
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketAction', 'In')
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self.add_input('LnxNodeSocketObject', 'Object')
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self.add_input('LnxVectorSocket', 'Location')
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self.add_input('LnxFloatSocket', 'Speed', 5.0)
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self.add_input('LnxFloatSocket', 'Turn Duration', 0.4)
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self.add_input('LnxFloatSocket', 'Height Offset', 0.0)
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self.add_input('LnxBoolSocket','Use Raycast')
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self.add_input('LnxFloatSocket', 'Ray Cast Depth', -5.0)
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self.add_input('LnxIntSocket', 'Ray Cast Mask', 1)
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self.add_output('LnxNodeSocketAction', 'Out')
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self.add_output('LnxNodeSocketAction', 'Tick Position')
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self.add_output('LnxNodeSocketAction', 'Tick Rotation')
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def get_replacement_node(self, node_tree: bpy.types.NodeTree):
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if self.lnx_version not in (0, 1):
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raise LookupError()
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return NodeReplacement.Identity(self)
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