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21
leenkx/blender/lnx/logicnode/object/LN_raycast_object.py
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21
leenkx/blender/lnx/logicnode/object/LN_raycast_object.py
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from lnx.logicnode.lnx_nodes import *
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class RaycastObjectNode(LnxLogicTreeNode):
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"""it takes an object and returns true or false if the object is touched at screen (x, y) and the (x,y, z) position of that touch if returned"""
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bl_idname = 'LNRaycastObjectNode'
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bl_label = 'Raycast Object'
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lnx_section = 'props'
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lnx_version = 1
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketAction', 'In')
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self.add_input('LnxNodeSocketObject', 'Object')
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self.add_input('LnxFloatSocket', 'X')
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self.add_input('LnxFloatSocket', 'Y')
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self.add_input('LnxNodeSocketObject', 'Camera')
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self.add_output('LnxNodeSocketAction', 'Out')
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self.add_output('LnxNodeSocketAction', 'True')
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self.add_output('LnxNodeSocketAction', 'False')
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self.add_output('LnxVectorSocket', 'Location')
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