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34
leenkx/blender/lnx/logicnode/object/LN_raycast_ray.py
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34
leenkx/blender/lnx/logicnode/object/LN_raycast_ray.py
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from lnx.logicnode.lnx_nodes import *
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class RaycastRayNode(LnxLogicTreeNode):
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"""Cast a Ray (Origin and direction) to return the name, location and distance of the closest object
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in the object arrays
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@input Obj Array: Objects to detect.
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@input Origin: ray origin.
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@input Direction: ray direction.
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@output True: if an object is detected.
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@output False: if none object is detected.
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@output Object: close object detected.
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@output Location: the position where the ray comes in contact with the ray.
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@output Distance: distance from origin to location.
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"""
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bl_idname = 'LNRaycastRayNode'
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bl_label = 'Raycast Ray'
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lnx_section = 'props'
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lnx_version = 1
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketAction', 'In')
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self.add_input('LnxNodeSocketArray', 'Obj Array')
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self.add_input('LnxVectorSocket', 'Origin')
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self.add_input('LnxVectorSocket', 'Direction')
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self.add_output('LnxNodeSocketAction', 'Out')
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self.add_output('LnxNodeSocketAction', 'True')
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self.add_output('LnxNodeSocketAction', 'False')
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self.add_output('LnxNodeSocketObject', 'Object')
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self.add_output('LnxVectorSocket', 'Location')
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self.add_output('LnxFloatSocket', 'Distance')
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