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from lnx.logicnode.lnx_nodes import *
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class SetPropertyNode(LnxLogicTreeNode):
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"""Set the value of the given object property.
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This node can be used to share variables between different traits.
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If the trait(s) you want to access the variable with are on
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different objects, use the *[`Global Object`](#global-object)*
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node to store the data. Every trait can access this one.
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@input Object: The object to which the property belongs. If the object is `null`, the node does not do anything.
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@input Property: The name of the property from which to get the value.
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@input Value: The value of the property.
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@see `Object Properties Panel > Leenkx Props > Properties` (do not confuse Leenkx object properties with Blender custom properties!)
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@see [`iron.object.Object.properties`](https://api.leenkx.com/iron/object/Object.html#properties)
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@seeNode Get Object Property
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"""
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bl_idname = 'LNSetPropertyNode'
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bl_label = 'Set Object Property'
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lnx_section = 'props'
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lnx_version = 1
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketAction', 'In')
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self.add_input('LnxNodeSocketObject', 'Object')
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self.add_input('LnxStringSocket', 'Property')
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self.add_input('LnxDynamicSocket', 'Value')
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self.add_output('LnxNodeSocketAction', 'Out')
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