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33
leenkx/blender/lnx/logicnode/physics/LN_pick_rb.py
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33
leenkx/blender/lnx/logicnode/physics/LN_pick_rb.py
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from lnx.logicnode.lnx_nodes import *
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class PickObjectNode(LnxLogicTreeNode):
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"""Picks the rigid body in the given location using the screen
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coordinates (2D).
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@seeNode Mask
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@input Screen Coords: the location at which to pick, in screen
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coordinates
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@input Mask: a bit mask value to specify which
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objects are considered
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@output RB: the object that was hit
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@output Hit: the hit position in world coordinates
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@output Normal: the hit normal in world coordinates
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"""
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bl_idname = 'LNPickObjectNode'
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bl_label = 'Pick RB'
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lnx_section = 'ray'
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lnx_version = 2
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def lnx_init(self, context):
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self.add_input('LnxVectorSocket', 'Screen Coords')
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self.add_input('LnxIntSocket', 'Mask', default_value=1)
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self.add_output('LnxNodeSocketObject', 'RB')
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self.add_output('LnxVectorSocket', 'Hit')
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self.add_output('LnxVectorSocket', 'Normal')
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def get_replacement_node(self, node_tree: bpy.types.NodeTree):
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return NodeReplacement.Identity(self)
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