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36
leenkx/blender/lnx/logicnode/physics/LN_ray_cast_on.py
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36
leenkx/blender/lnx/logicnode/physics/LN_ray_cast_on.py
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from lnx.logicnode.lnx_nodes import *
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class RayCastOnNode(LnxLogicTreeNode):
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"""Casts a physics ray and returns the first object that is hit by
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this ray.
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@seeNode Mask
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@input In: Input trigger
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@input From: the location from where to start the ray, in world
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coordinates
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@input To: the target location of the ray, in world coordinates
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@input Mask: a bit mask value to specify which
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objects are considered
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@output Out: Output after hit
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@output RB: the object that was hit
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@output Hit: the hit position in world coordinates
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@output Normal: the surface normal of the hit position relative to
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the world
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"""
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bl_idname = 'LNCastPhysicsRayOnNode'
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bl_label = 'Ray Cast On'
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lnx_section = 'ray'
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lnx_version = 1
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketAction', 'In')
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self.add_input('LnxVectorSocket', 'From')
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self.add_input('LnxVectorSocket', 'To')
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self.add_input('LnxIntSocket', 'Mask', default_value=1)
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self.add_output('LnxNodeSocketAction', 'Out')
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self.add_output('LnxNodeSocketObject', 'RB')
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self.add_output('LnxVectorSocket', 'Hit')
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self.add_output('LnxVectorSocket', 'Normal')
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